1459 lines
70 KiB
C
1459 lines
70 KiB
C
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//////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// File: D3D10Effect.h
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// Content: D3D10 Stateblock/Effect Types & APIs
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//
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//////////////////////////////////////////////////////////////////////////////
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#ifndef __D3D10EFFECT_H__
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#define __D3D10EFFECT_H__
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#include "d3d10.h"
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//////////////////////////////////////////////////////////////////////////////
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// File contents:
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//
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// 1) Stateblock enums, structs, interfaces, flat APIs
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// 2) Effect enums, structs, interfaces, flat APIs
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//////////////////////////////////////////////////////////////////////////////
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//----------------------------------------------------------------------------
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// D3D10_DEVICE_STATE_TYPES:
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//
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// Used in ID3D10StateBlockMask function calls
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//
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//----------------------------------------------------------------------------
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typedef enum _D3D10_DEVICE_STATE_TYPES
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{
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D3D10_DST_SO_BUFFERS=1, // Single-value state (atomical gets/sets)
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D3D10_DST_OM_RENDER_TARGETS, // Single-value state (atomical gets/sets)
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D3D10_DST_OM_DEPTH_STENCIL_STATE, // Single-value state
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D3D10_DST_OM_BLEND_STATE, // Single-value state
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D3D10_DST_VS, // Single-value state
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D3D10_DST_VS_SAMPLERS, // Count: D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
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D3D10_DST_VS_SHADER_RESOURCES, // Count: D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
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D3D10_DST_VS_CONSTANT_BUFFERS, // Count:
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D3D10_DST_GS, // Single-value state
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D3D10_DST_GS_SAMPLERS, // Count: D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
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D3D10_DST_GS_SHADER_RESOURCES, // Count: D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
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D3D10_DST_GS_CONSTANT_BUFFERS, // Count: D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
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D3D10_DST_PS, // Single-value state
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D3D10_DST_PS_SAMPLERS, // Count: D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT
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D3D10_DST_PS_SHADER_RESOURCES, // Count: D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT
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D3D10_DST_PS_CONSTANT_BUFFERS, // Count: D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
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D3D10_DST_IA_VERTEX_BUFFERS, // Count: D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT
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D3D10_DST_IA_INDEX_BUFFER, // Single-value state
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D3D10_DST_IA_INPUT_LAYOUT, // Single-value state
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D3D10_DST_IA_PRIMITIVE_TOPOLOGY, // Single-value state
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D3D10_DST_RS_VIEWPORTS, // Single-value state (atomical gets/sets)
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D3D10_DST_RS_SCISSOR_RECTS, // Single-value state (atomical gets/sets)
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D3D10_DST_RS_RASTERIZER_STATE, // Single-value state
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D3D10_DST_PREDICATION, // Single-value state
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} D3D10_DEVICE_STATE_TYPES;
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//----------------------------------------------------------------------------
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// D3D10_DEVICE_STATE_TYPES:
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//
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// Used in ID3D10StateBlockMask function calls
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//
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//----------------------------------------------------------------------------
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#ifndef D3D10_BYTES_FROM_BITS
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#define D3D10_BYTES_FROM_BITS(x) (((x) + 7) / 8)
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#endif // D3D10_BYTES_FROM_BITS
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typedef struct _D3D10_STATE_BLOCK_MASK
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{
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BYTE VS;
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BYTE VSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)];
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BYTE VSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];
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BYTE VSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];
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BYTE GS;
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BYTE GSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)];
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BYTE GSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];
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BYTE GSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];
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BYTE PS;
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BYTE PSSamplers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT)];
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BYTE PSShaderResources[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT)];
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BYTE PSConstantBuffers[D3D10_BYTES_FROM_BITS(D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT)];
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BYTE IAVertexBuffers[D3D10_BYTES_FROM_BITS(D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT)];
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BYTE IAIndexBuffer;
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BYTE IAInputLayout;
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BYTE IAPrimitiveTopology;
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BYTE OMRenderTargets;
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BYTE OMDepthStencilState;
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BYTE OMBlendState;
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BYTE RSViewports;
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BYTE RSScissorRects;
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BYTE RSRasterizerState;
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BYTE SOBuffers;
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BYTE Predication;
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} D3D10_STATE_BLOCK_MASK;
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//////////////////////////////////////////////////////////////////////////////
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// ID3D10StateBlock //////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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typedef interface ID3D10StateBlock ID3D10StateBlock;
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typedef interface ID3D10StateBlock *LPD3D10STATEBLOCK;
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// {0803425A-57F5-4dd6-9465-A87570834A08}
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DEFINE_GUID(IID_ID3D10StateBlock,
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0x803425a, 0x57f5, 0x4dd6, 0x94, 0x65, 0xa8, 0x75, 0x70, 0x83, 0x4a, 0x8);
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#undef INTERFACE
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#define INTERFACE ID3D10StateBlock
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DECLARE_INTERFACE_(ID3D10StateBlock, IUnknown)
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{
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STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
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STDMETHOD_(ULONG, AddRef)(THIS) PURE;
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STDMETHOD_(ULONG, Release)(THIS) PURE;
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STDMETHOD(Capture)(THIS) PURE;
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STDMETHOD(Apply)(THIS) PURE;
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STDMETHOD(ReleaseAllDeviceObjects)(THIS) PURE;
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STDMETHOD(GetDevice)(_Out_ THIS_ ID3D10Device **ppDevice) PURE;
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};
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#ifdef __cplusplus
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extern "C" {
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#endif //__cplusplus
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//----------------------------------------------------------------------------
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// D3D10_STATE_BLOCK_MASK and manipulation functions
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// -------------------------------------------------
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//
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// These functions exist to facilitate working with the D3D10_STATE_BLOCK_MASK
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// structure.
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//
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// D3D10_STATE_BLOCK_MASK *pResult or *pMask
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// The state block mask to operate on
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//
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// D3D10_STATE_BLOCK_MASK *pA, *pB
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// The source state block masks for the binary union/intersect/difference
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// operations.
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//
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// D3D10_DEVICE_STATE_TYPES StateType
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// The specific state type to enable/disable/query
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//
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// UINT RangeStart, RangeLength, Entry
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// The specific bit or range of bits for a given state type to operate on.
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// Consult the comments for D3D10_DEVICE_STATE_TYPES and
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// D3D10_STATE_BLOCK_MASK for information on the valid bit ranges for
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// each state.
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//
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//----------------------------------------------------------------------------
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HRESULT WINAPI D3D10StateBlockMaskUnion(_In_ D3D10_STATE_BLOCK_MASK *pA, _In_ D3D10_STATE_BLOCK_MASK *pB, _Out_ D3D10_STATE_BLOCK_MASK *pResult);
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HRESULT WINAPI D3D10StateBlockMaskIntersect(_In_ D3D10_STATE_BLOCK_MASK *pA, _In_ D3D10_STATE_BLOCK_MASK *pB, _Out_ D3D10_STATE_BLOCK_MASK *pResult);
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HRESULT WINAPI D3D10StateBlockMaskDifference(_In_ D3D10_STATE_BLOCK_MASK *pA, _In_ D3D10_STATE_BLOCK_MASK *pB, _Out_ D3D10_STATE_BLOCK_MASK *pResult);
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HRESULT WINAPI D3D10StateBlockMaskEnableCapture(_Inout_ D3D10_STATE_BLOCK_MASK *pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart, UINT RangeLength);
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HRESULT WINAPI D3D10StateBlockMaskDisableCapture(_Inout_ D3D10_STATE_BLOCK_MASK *pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart, UINT RangeLength);
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HRESULT WINAPI D3D10StateBlockMaskEnableAll(_Out_ D3D10_STATE_BLOCK_MASK *pMask);
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HRESULT WINAPI D3D10StateBlockMaskDisableAll(_Out_ D3D10_STATE_BLOCK_MASK *pMask);
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BOOL WINAPI D3D10StateBlockMaskGetSetting(_In_ D3D10_STATE_BLOCK_MASK *pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT Entry);
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//----------------------------------------------------------------------------
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// D3D10CreateStateBlock
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// ---------------------
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//
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// Creates a state block object based on the mask settings specified
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// in a D3D10_STATE_BLOCK_MASK structure.
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//
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// ID3D10Device *pDevice
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// The device interface to associate with this state block
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//
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// D3D10_STATE_BLOCK_MASK *pStateBlockMask
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// A bit mask whose settings are used to generate a state block
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// object.
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//
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// ID3D10StateBlock **ppStateBlock
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// The resulting state block object. This object will save/restore
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// only those pieces of state that were set in the state block
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// bit mask
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//----------------------------------------------------------------------------
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HRESULT WINAPI D3D10CreateStateBlock(_In_ ID3D10Device *pDevice, _In_ D3D10_STATE_BLOCK_MASK *pStateBlockMask, _Out_ ID3D10StateBlock **ppStateBlock);
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#ifdef __cplusplus
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}
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#endif //__cplusplus
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//----------------------------------------------------------------------------
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// D3D10_COMPILE & D3D10_EFFECT flags:
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// -------------------------------------
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//
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// These flags are passed in when creating an effect, and affect
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// either compilation behavior or runtime effect behavior
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//
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// D3D10_EFFECT_COMPILE_CHILD_EFFECT
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// Compile this .fx file to a child effect. Child effects have no initializers
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// for any shared values as these are initialied in the master effect (pool).
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//
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// D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS
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// By default, performance mode is enabled. Performance mode disallows
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// mutable state objects by preventing non-literal expressions from appearing in
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// state object definitions. Specifying this flag will disable the mode and allow
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// for mutable state objects.
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//
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// D3D10_EFFECT_SINGLE_THREADED
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// Do not attempt to synchronize with other threads loading effects into the
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// same pool.
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//
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//----------------------------------------------------------------------------
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#define D3D10_EFFECT_COMPILE_CHILD_EFFECT (1 << 0)
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#define D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS (1 << 1)
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#define D3D10_EFFECT_SINGLE_THREADED (1 << 3)
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//----------------------------------------------------------------------------
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// D3D10_EFFECT_VARIABLE flags:
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// ----------------------------
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//
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// These flags describe an effect variable (global or annotation),
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// and are returned in D3D10_EFFECT_VARIABLE_DESC::Flags.
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//
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// D3D10_EFFECT_VARIABLE_POOLED
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// Indicates that the this variable or constant buffer resides
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// in an effect pool. If this flag is not set, then the variable resides
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// in a standalone effect (if ID3D10Effect::GetPool returns NULL)
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// or a child effect (if ID3D10Effect::GetPool returns non-NULL)
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//
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// D3D10_EFFECT_VARIABLE_ANNOTATION
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// Indicates that this is an annotation on a technique, pass, or global
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// variable. Otherwise, this is a global variable. Annotations cannot
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// be shared.
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//
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// D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT
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// Indicates that the variable has been explicitly bound using the
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// register keyword.
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//----------------------------------------------------------------------------
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#define D3D10_EFFECT_VARIABLE_POOLED (1 << 0)
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#define D3D10_EFFECT_VARIABLE_ANNOTATION (1 << 1)
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#define D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT (1 << 2)
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//////////////////////////////////////////////////////////////////////////////
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// ID3D10EffectType //////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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//----------------------------------------------------------------------------
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// D3D10_EFFECT_TYPE_DESC:
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//
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// Retrieved by ID3D10EffectType::GetDesc()
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//----------------------------------------------------------------------------
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typedef struct _D3D10_EFFECT_TYPE_DESC
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{
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LPCSTR TypeName; // Name of the type
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// (e.g. "float4" or "MyStruct")
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D3D10_SHADER_VARIABLE_CLASS Class; // (e.g. scalar, vector, object, etc.)
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D3D10_SHADER_VARIABLE_TYPE Type; // (e.g. float, texture, vertexshader, etc.)
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UINT Elements; // Number of elements in this type
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// (0 if not an array)
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UINT Members; // Number of members
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// (0 if not a structure)
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UINT Rows; // Number of rows in this type
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// (0 if not a numeric primitive)
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UINT Columns; // Number of columns in this type
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// (0 if not a numeric primitive)
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UINT PackedSize; // Number of bytes required to represent
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// this data type, when tightly packed
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UINT UnpackedSize; // Number of bytes occupied by this data
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// type, when laid out in a constant buffer
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UINT Stride; // Number of bytes to seek between elements,
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// when laid out in a constant buffer
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} D3D10_EFFECT_TYPE_DESC;
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typedef interface ID3D10EffectType ID3D10EffectType;
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typedef interface ID3D10EffectType *LPD3D10EFFECTTYPE;
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// {4E9E1DDC-CD9D-4772-A837-00180B9B88FD}
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DEFINE_GUID(IID_ID3D10EffectType,
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0x4e9e1ddc, 0xcd9d, 0x4772, 0xa8, 0x37, 0x0, 0x18, 0xb, 0x9b, 0x88, 0xfd);
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#undef INTERFACE
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#define INTERFACE ID3D10EffectType
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DECLARE_INTERFACE(ID3D10EffectType)
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{
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STDMETHOD_(BOOL, IsValid)(THIS) PURE;
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STDMETHOD(GetDesc)(THIS_ D3D10_EFFECT_TYPE_DESC *pDesc) PURE;
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STDMETHOD_(ID3D10EffectType*, GetMemberTypeByIndex)(THIS_ UINT Index) PURE;
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STDMETHOD_(ID3D10EffectType*, GetMemberTypeByName)(THIS_ LPCSTR Name) PURE;
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STDMETHOD_(ID3D10EffectType*, GetMemberTypeBySemantic)(THIS_ LPCSTR Semantic) PURE;
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STDMETHOD_(LPCSTR, GetMemberName)(THIS_ UINT Index) PURE;
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STDMETHOD_(LPCSTR, GetMemberSemantic)(THIS_ UINT Index) PURE;
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};
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//////////////////////////////////////////////////////////////////////////////
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// ID3D10EffectVariable //////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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//----------------------------------------------------------------------------
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// D3D10_EFFECT_VARIABLE_DESC:
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//
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// Retrieved by ID3D10EffectVariable::GetDesc()
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//----------------------------------------------------------------------------
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typedef struct _D3D10_EFFECT_VARIABLE_DESC
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{
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LPCSTR Name; // Name of this variable, annotation,
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// or structure member
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LPCSTR Semantic; // Semantic string of this variable
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// or structure member (NULL for
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// annotations or if not present)
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UINT Flags; // D3D10_EFFECT_VARIABLE_* flags
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UINT Annotations; // Number of annotations on this variable
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// (always 0 for annotations)
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UINT BufferOffset; // Offset into containing cbuffer or tbuffer
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// (always 0 for annotations or variables
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// not in constant buffers)
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UINT ExplicitBindPoint; // Used if the variable has been explicitly bound
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// using the register keyword. Check Flags for
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// D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT;
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} D3D10_EFFECT_VARIABLE_DESC;
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typedef interface ID3D10EffectVariable ID3D10EffectVariable;
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typedef interface ID3D10EffectVariable *LPD3D10EFFECTVARIABLE;
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// {AE897105-00E6-45bf-BB8E-281DD6DB8E1B}
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DEFINE_GUID(IID_ID3D10EffectVariable,
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0xae897105, 0xe6, 0x45bf, 0xbb, 0x8e, 0x28, 0x1d, 0xd6, 0xdb, 0x8e, 0x1b);
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#undef INTERFACE
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#define INTERFACE ID3D10EffectVariable
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// Forward defines
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typedef interface ID3D10EffectScalarVariable ID3D10EffectScalarVariable;
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typedef interface ID3D10EffectVectorVariable ID3D10EffectVectorVariable;
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typedef interface ID3D10EffectMatrixVariable ID3D10EffectMatrixVariable;
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typedef interface ID3D10EffectStringVariable ID3D10EffectStringVariable;
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typedef interface ID3D10EffectShaderResourceVariable ID3D10EffectShaderResourceVariable;
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typedef interface ID3D10EffectRenderTargetViewVariable ID3D10EffectRenderTargetViewVariable;
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typedef interface ID3D10EffectDepthStencilViewVariable ID3D10EffectDepthStencilViewVariable;
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typedef interface ID3D10EffectConstantBuffer ID3D10EffectConstantBuffer;
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typedef interface ID3D10EffectShaderVariable ID3D10EffectShaderVariable;
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typedef interface ID3D10EffectBlendVariable ID3D10EffectBlendVariable;
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typedef interface ID3D10EffectDepthStencilVariable ID3D10EffectDepthStencilVariable;
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typedef interface ID3D10EffectRasterizerVariable ID3D10EffectRasterizerVariable;
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typedef interface ID3D10EffectSamplerVariable ID3D10EffectSamplerVariable;
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DECLARE_INTERFACE(ID3D10EffectVariable)
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{
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STDMETHOD_(BOOL, IsValid)(THIS) PURE;
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STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE;
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STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE;
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STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;
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STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;
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STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;
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STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;
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STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;
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STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;
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STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;
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STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;
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STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;
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STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;
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STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;
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STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;
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STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE;
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STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE;
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STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE;
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STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE;
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STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE;
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STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE;
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STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE;
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STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE;
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STDMETHOD(SetRawValue)(THIS_ _In_reads_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE;
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STDMETHOD(GetRawValue)(THIS_ _Out_writes_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE;
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};
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//////////////////////////////////////////////////////////////////////////////
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// ID3D10EffectScalarVariable ////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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typedef interface ID3D10EffectScalarVariable ID3D10EffectScalarVariable;
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typedef interface ID3D10EffectScalarVariable *LPD3D10EFFECTSCALARVARIABLE;
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// {00E48F7B-D2C8-49e8-A86C-022DEE53431F}
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DEFINE_GUID(IID_ID3D10EffectScalarVariable,
|
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0xe48f7b, 0xd2c8, 0x49e8, 0xa8, 0x6c, 0x2, 0x2d, 0xee, 0x53, 0x43, 0x1f);
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#undef INTERFACE
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#define INTERFACE ID3D10EffectScalarVariable
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DECLARE_INTERFACE_(ID3D10EffectScalarVariable, ID3D10EffectVariable)
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{
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STDMETHOD_(BOOL, IsValid)(THIS) PURE;
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STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE;
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STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE;
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STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;
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STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;
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STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;
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STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;
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STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;
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|
|
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STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;
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STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;
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STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;
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STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;
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STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;
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STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;
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STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;
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STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE;
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STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE;
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STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE;
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STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE;
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STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE;
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STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE;
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STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE;
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STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE;
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|
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STDMETHOD(SetRawValue)(THIS_ _In_reads_bytes_(ByteCount) void *pData, UINT ByteOffset, UINT ByteCount) PURE;
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STDMETHOD(GetRawValue)(THIS_ _Out_writes_bytes_(ByteCount) void *pData, UINT ByteOffset, UINT ByteCount) PURE;
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STDMETHOD(SetFloat)(THIS_ float Value) PURE;
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STDMETHOD(GetFloat)(THIS_ _Out_ float *pValue) PURE;
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STDMETHOD(SetFloatArray)(THIS_ _In_reads_(Count) float *pData, UINT Offset, UINT Count) PURE;
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STDMETHOD(GetFloatArray)(THIS_ _Out_writes_(Count) float *pData, UINT Offset, UINT Count) PURE;
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STDMETHOD(SetInt)(THIS_ int Value) PURE;
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STDMETHOD(GetInt)(THIS_ _Out_ int *pValue) PURE;
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STDMETHOD(SetIntArray)(THIS_ _In_reads_(Count) int *pData, UINT Offset, UINT Count) PURE;
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STDMETHOD(GetIntArray)(THIS_ _Out_writes_(Count) int *pData, UINT Offset, UINT Count) PURE;
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STDMETHOD(SetBool)(THIS_ BOOL Value) PURE;
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STDMETHOD(GetBool)(THIS_ _Out_ BOOL *pValue) PURE;
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STDMETHOD(SetBoolArray)(THIS_ _In_reads_(Count) BOOL *pData, UINT Offset, UINT Count) PURE;
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STDMETHOD(GetBoolArray)(THIS_ _Out_writes_(Count) BOOL *pData, UINT Offset, UINT Count) PURE;
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};
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//////////////////////////////////////////////////////////////////////////////
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// ID3D10EffectVectorVariable ////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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typedef interface ID3D10EffectVectorVariable ID3D10EffectVectorVariable;
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typedef interface ID3D10EffectVectorVariable *LPD3D10EFFECTVECTORVARIABLE;
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// {62B98C44-1F82-4c67-BCD0-72CF8F217E81}
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DEFINE_GUID(IID_ID3D10EffectVectorVariable,
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0x62b98c44, 0x1f82, 0x4c67, 0xbc, 0xd0, 0x72, 0xcf, 0x8f, 0x21, 0x7e, 0x81);
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#undef INTERFACE
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#define INTERFACE ID3D10EffectVectorVariable
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DECLARE_INTERFACE_(ID3D10EffectVectorVariable, ID3D10EffectVariable)
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{
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STDMETHOD_(BOOL, IsValid)(THIS) PURE;
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STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE;
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STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE;
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STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;
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STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;
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|
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STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;
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STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;
|
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STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;
|
|
|
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STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;
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|
|
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STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;
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|
|
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STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;
|
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STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;
|
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STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;
|
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STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;
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STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;
|
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STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE;
|
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STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE;
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STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE;
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STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE;
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STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE;
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|
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STDMETHOD(SetRawValue)(THIS_ _In_reads_bytes_(ByteCount) void *pData, UINT ByteOffset, UINT ByteCount) PURE;
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STDMETHOD(GetRawValue)(THIS_ _Out_writes_bytes_(ByteCount) void *pData, UINT ByteOffset, UINT ByteCount) PURE;
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|
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STDMETHOD(SetBoolVector) (THIS_ BOOL *pData) PURE;
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STDMETHOD(SetIntVector) (THIS_ int *pData) PURE;
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STDMETHOD(SetFloatVector)(THIS_ float *pData) PURE;
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|
|
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STDMETHOD(GetBoolVector) (THIS_ BOOL *pData) PURE;
|
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STDMETHOD(GetIntVector) (THIS_ int *pData) PURE;
|
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STDMETHOD(GetFloatVector)(THIS_ float *pData) PURE;
|
|
|
|
STDMETHOD(SetBoolVectorArray) (THIS_ BOOL *pData, UINT Offset, UINT Count) PURE;
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STDMETHOD(SetIntVectorArray) (THIS_ int *pData, UINT Offset, UINT Count) PURE;
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|
STDMETHOD(SetFloatVectorArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE;
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|
|
|
STDMETHOD(GetBoolVectorArray) (THIS_ BOOL *pData, UINT Offset, UINT Count) PURE;
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STDMETHOD(GetIntVectorArray) (THIS_ int *pData, UINT Offset, UINT Count) PURE;
|
|
STDMETHOD(GetFloatVectorArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE;
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|
};
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|
|
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//////////////////////////////////////////////////////////////////////////////
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// ID3D10EffectMatrixVariable ////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
|
|
|
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typedef interface ID3D10EffectMatrixVariable ID3D10EffectMatrixVariable;
|
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typedef interface ID3D10EffectMatrixVariable *LPD3D10EFFECTMATRIXVARIABLE;
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|
|
|
// {50666C24-B82F-4eed-A172-5B6E7E8522E0}
|
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DEFINE_GUID(IID_ID3D10EffectMatrixVariable,
|
|
0x50666c24, 0xb82f, 0x4eed, 0xa1, 0x72, 0x5b, 0x6e, 0x7e, 0x85, 0x22, 0xe0);
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|
|
|
#undef INTERFACE
|
|
#define INTERFACE ID3D10EffectMatrixVariable
|
|
|
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DECLARE_INTERFACE_(ID3D10EffectMatrixVariable, ID3D10EffectVariable)
|
|
{
|
|
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE;
|
|
STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;
|
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STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE;
|
|
|
|
STDMETHOD(SetRawValue)(THIS_ _In_reads_bytes_(ByteCount) void *pData, UINT ByteOffset, UINT ByteCount) PURE;
|
|
STDMETHOD(GetRawValue)(THIS_ _Out_writes_bytes_(ByteCount) void *pData, UINT ByteOffset, UINT ByteCount) PURE;
|
|
|
|
STDMETHOD(SetMatrix)(THIS_ float *pData) PURE;
|
|
STDMETHOD(GetMatrix)(THIS_ float *pData) PURE;
|
|
|
|
STDMETHOD(SetMatrixArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE;
|
|
STDMETHOD(GetMatrixArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE;
|
|
|
|
STDMETHOD(SetMatrixTranspose)(THIS_ float *pData) PURE;
|
|
STDMETHOD(GetMatrixTranspose)(THIS_ float *pData) PURE;
|
|
|
|
STDMETHOD(SetMatrixTransposeArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE;
|
|
STDMETHOD(GetMatrixTransposeArray)(THIS_ float *pData, UINT Offset, UINT Count) PURE;
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// ID3D10EffectStringVariable ////////////////////////////////////////////////
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
typedef interface ID3D10EffectStringVariable ID3D10EffectStringVariable;
|
|
typedef interface ID3D10EffectStringVariable *LPD3D10EFFECTSTRINGVARIABLE;
|
|
|
|
// {71417501-8DF9-4e0a-A78A-255F9756BAFF}
|
|
DEFINE_GUID(IID_ID3D10EffectStringVariable,
|
|
0x71417501, 0x8df9, 0x4e0a, 0xa7, 0x8a, 0x25, 0x5f, 0x97, 0x56, 0xba, 0xff);
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE ID3D10EffectStringVariable
|
|
|
|
DECLARE_INTERFACE_(ID3D10EffectStringVariable, ID3D10EffectVariable)
|
|
{
|
|
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE;
|
|
STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE;
|
|
|
|
STDMETHOD(SetRawValue)(THIS_ _In_reads_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE;
|
|
STDMETHOD(GetRawValue)(THIS_ _Out_writes_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE;
|
|
|
|
STDMETHOD(GetString)(THIS_ _Out_ LPCSTR *ppString) PURE;
|
|
STDMETHOD(GetStringArray)(THIS_ _Out_writes_(Count) LPCSTR *ppStrings, UINT Offset, UINT Count) PURE;
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// ID3D10EffectShaderResourceVariable ////////////////////////////////////////
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
typedef interface ID3D10EffectShaderResourceVariable ID3D10EffectShaderResourceVariable;
|
|
typedef interface ID3D10EffectShaderResourceVariable *LPD3D10EFFECTSHADERRESOURCEVARIABLE;
|
|
|
|
// {C0A7157B-D872-4b1d-8073-EFC2ACD4B1FC}
|
|
DEFINE_GUID(IID_ID3D10EffectShaderResourceVariable,
|
|
0xc0a7157b, 0xd872, 0x4b1d, 0x80, 0x73, 0xef, 0xc2, 0xac, 0xd4, 0xb1, 0xfc);
|
|
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE ID3D10EffectShaderResourceVariable
|
|
|
|
DECLARE_INTERFACE_(ID3D10EffectShaderResourceVariable, ID3D10EffectVariable)
|
|
{
|
|
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE;
|
|
STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE;
|
|
|
|
STDMETHOD(SetRawValue)(THIS_ _In_reads_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE;
|
|
STDMETHOD(GetRawValue)(THIS_ _Out_writes_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE;
|
|
|
|
STDMETHOD(SetResource)(THIS_ _In_opt_ ID3D10ShaderResourceView *pResource) PURE;
|
|
STDMETHOD(GetResource)(THIS_ _Out_ ID3D10ShaderResourceView **ppResource) PURE;
|
|
|
|
STDMETHOD(SetResourceArray)(THIS_ _In_reads_(Count) ID3D10ShaderResourceView **ppResources, UINT Offset, UINT Count) PURE;
|
|
STDMETHOD(GetResourceArray)(THIS_ _Out_writes_(Count) ID3D10ShaderResourceView **ppResources, UINT Offset, UINT Count) PURE;
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// ID3D10EffectRenderTargetViewVariable //////////////////////////////////////
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
typedef interface ID3D10EffectRenderTargetViewVariable ID3D10EffectRenderTargetViewVariable;
|
|
typedef interface ID3D10EffectRenderTargetViewVariable *LPD3D10EFFECTRENDERTARGETVIEWVARIABLE;
|
|
|
|
// {28CA0CC3-C2C9-40bb-B57F-67B737122B17}
|
|
DEFINE_GUID(IID_ID3D10EffectRenderTargetViewVariable,
|
|
0x28ca0cc3, 0xc2c9, 0x40bb, 0xb5, 0x7f, 0x67, 0xb7, 0x37, 0x12, 0x2b, 0x17);
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE ID3D10EffectRenderTargetViewVariable
|
|
|
|
DECLARE_INTERFACE_(ID3D10EffectRenderTargetViewVariable, ID3D10EffectVariable)
|
|
{
|
|
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE;
|
|
STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE;
|
|
|
|
STDMETHOD(SetRawValue)(THIS_ _In_reads_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE;
|
|
STDMETHOD(GetRawValue)(THIS_ _Out_writes_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE;
|
|
|
|
STDMETHOD(SetRenderTarget)(THIS_ _In_opt_ ID3D10RenderTargetView *pResource) PURE;
|
|
STDMETHOD(GetRenderTarget)(THIS_ _Out_ ID3D10RenderTargetView **ppResource) PURE;
|
|
|
|
STDMETHOD(SetRenderTargetArray)(THIS_ _In_reads_(Count) ID3D10RenderTargetView **ppResources, UINT Offset, UINT Count) PURE;
|
|
STDMETHOD(GetRenderTargetArray)(THIS_ _Out_writes_(Count) ID3D10RenderTargetView **ppResources, UINT Offset, UINT Count) PURE;
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// ID3D10EffectDepthStencilViewVariable //////////////////////////////////////
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
typedef interface ID3D10EffectDepthStencilViewVariable ID3D10EffectDepthStencilViewVariable;
|
|
typedef interface ID3D10EffectDepthStencilViewVariable *LPD3D10EFFECTDEPTHSTENCILVIEWVARIABLE;
|
|
|
|
// {3E02C918-CC79-4985-B622-2D92AD701623}
|
|
DEFINE_GUID(IID_ID3D10EffectDepthStencilViewVariable,
|
|
0x3e02c918, 0xcc79, 0x4985, 0xb6, 0x22, 0x2d, 0x92, 0xad, 0x70, 0x16, 0x23);
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE ID3D10EffectDepthStencilViewVariable
|
|
|
|
DECLARE_INTERFACE_(ID3D10EffectDepthStencilViewVariable, ID3D10EffectVariable)
|
|
{
|
|
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE;
|
|
STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE;
|
|
|
|
STDMETHOD(SetRawValue)(THIS_ _In_reads_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE;
|
|
STDMETHOD(GetRawValue)(THIS_ _Out_writes_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE;
|
|
|
|
STDMETHOD(SetDepthStencil)(THIS_ _In_opt_ ID3D10DepthStencilView *pResource) PURE;
|
|
STDMETHOD(GetDepthStencil)(THIS_ _Out_ ID3D10DepthStencilView **ppResource) PURE;
|
|
|
|
STDMETHOD(SetDepthStencilArray)(THIS_ _In_reads_(Count) ID3D10DepthStencilView **ppResources, UINT Offset, UINT Count) PURE;
|
|
STDMETHOD(GetDepthStencilArray)(THIS_ _Out_writes_(Count) ID3D10DepthStencilView **ppResources, UINT Offset, UINT Count) PURE;
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// ID3D10EffectConstantBuffer ////////////////////////////////////////////////
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
typedef interface ID3D10EffectConstantBuffer ID3D10EffectConstantBuffer;
|
|
typedef interface ID3D10EffectConstantBuffer *LPD3D10EFFECTCONSTANTBUFFER;
|
|
|
|
// {56648F4D-CC8B-4444-A5AD-B5A3D76E91B3}
|
|
DEFINE_GUID(IID_ID3D10EffectConstantBuffer,
|
|
0x56648f4d, 0xcc8b, 0x4444, 0xa5, 0xad, 0xb5, 0xa3, 0xd7, 0x6e, 0x91, 0xb3);
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE ID3D10EffectConstantBuffer
|
|
|
|
DECLARE_INTERFACE_(ID3D10EffectConstantBuffer, ID3D10EffectVariable)
|
|
{
|
|
STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE;
|
|
STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE;
|
|
|
|
STDMETHOD(SetRawValue)(THIS_ _In_reads_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE;
|
|
STDMETHOD(GetRawValue)(THIS_ _Out_writes_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE;
|
|
|
|
STDMETHOD(SetConstantBuffer)(THIS_ _In_opt_ ID3D10Buffer *pConstantBuffer) PURE;
|
|
STDMETHOD(GetConstantBuffer)(THIS_ _Out_ ID3D10Buffer **ppConstantBuffer) PURE;
|
|
|
|
STDMETHOD(SetTextureBuffer)(THIS_ _In_opt_ ID3D10ShaderResourceView *pTextureBuffer) PURE;
|
|
STDMETHOD(GetTextureBuffer)(THIS_ _Out_ ID3D10ShaderResourceView **ppTextureBuffer) PURE;
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// ID3D10EffectShaderVariable ////////////////////////////////////////////////
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3D10_EFFECT_SHADER_DESC:
|
|
//
|
|
// Retrieved by ID3D10EffectShaderVariable::GetShaderDesc()
|
|
//----------------------------------------------------------------------------
|
|
|
|
typedef struct _D3D10_EFFECT_SHADER_DESC
|
|
{
|
|
CONST BYTE *pInputSignature; // Passed into CreateInputLayout,
|
|
// valid on VS and GS only
|
|
|
|
BOOL IsInline; // Is this an anonymous shader variable
|
|
// resulting from an inline shader assignment?
|
|
|
|
|
|
// -- The following fields are not valid after Optimize() --
|
|
CONST BYTE *pBytecode; // Shader bytecode
|
|
UINT BytecodeLength;
|
|
|
|
LPCSTR SODecl; // Stream out declaration string (for GS with SO)
|
|
|
|
UINT NumInputSignatureEntries; // Number of entries in the input signature
|
|
UINT NumOutputSignatureEntries; // Number of entries in the output signature
|
|
} D3D10_EFFECT_SHADER_DESC;
|
|
|
|
|
|
typedef interface ID3D10EffectShaderVariable ID3D10EffectShaderVariable;
|
|
typedef interface ID3D10EffectShaderVariable *LPD3D10EFFECTSHADERVARIABLE;
|
|
|
|
// {80849279-C799-4797-8C33-0407A07D9E06}
|
|
DEFINE_GUID(IID_ID3D10EffectShaderVariable,
|
|
0x80849279, 0xc799, 0x4797, 0x8c, 0x33, 0x4, 0x7, 0xa0, 0x7d, 0x9e, 0x6);
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE ID3D10EffectShaderVariable
|
|
|
|
DECLARE_INTERFACE_(ID3D10EffectShaderVariable, ID3D10EffectVariable)
|
|
{
|
|
STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE;
|
|
STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE;
|
|
|
|
STDMETHOD(SetRawValue)(THIS_ _In_reads_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE;
|
|
STDMETHOD(GetRawValue)(THIS_ _Out_writes_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE;
|
|
|
|
STDMETHOD(GetShaderDesc)(THIS_ UINT ShaderIndex, _Out_ D3D10_EFFECT_SHADER_DESC *pDesc) PURE;
|
|
|
|
STDMETHOD(GetVertexShader)(THIS_ UINT ShaderIndex, _Out_ ID3D10VertexShader **ppVS) PURE;
|
|
STDMETHOD(GetGeometryShader)(THIS_ UINT ShaderIndex, _Out_ ID3D10GeometryShader **ppGS) PURE;
|
|
STDMETHOD(GetPixelShader)(THIS_ UINT ShaderIndex, _Out_ ID3D10PixelShader **ppPS) PURE;
|
|
|
|
STDMETHOD(GetInputSignatureElementDesc)(THIS_ UINT ShaderIndex, UINT Element, _Out_ D3D10_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
|
|
STDMETHOD(GetOutputSignatureElementDesc)(THIS_ UINT ShaderIndex, UINT Element, _Out_ D3D10_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// ID3D10EffectBlendVariable /////////////////////////////////////////////////
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
typedef interface ID3D10EffectBlendVariable ID3D10EffectBlendVariable;
|
|
typedef interface ID3D10EffectBlendVariable *LPD3D10EFFECTBLENDVARIABLE;
|
|
|
|
// {1FCD2294-DF6D-4eae-86B3-0E9160CFB07B}
|
|
DEFINE_GUID(IID_ID3D10EffectBlendVariable,
|
|
0x1fcd2294, 0xdf6d, 0x4eae, 0x86, 0xb3, 0xe, 0x91, 0x60, 0xcf, 0xb0, 0x7b);
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE ID3D10EffectBlendVariable
|
|
|
|
DECLARE_INTERFACE_(ID3D10EffectBlendVariable, ID3D10EffectVariable)
|
|
{
|
|
STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE;
|
|
STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE;
|
|
|
|
STDMETHOD(SetRawValue)(THIS_ _In_reads_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE;
|
|
STDMETHOD(GetRawValue)(THIS_ _Out_writes_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE;
|
|
|
|
STDMETHOD(GetBlendState)(THIS_ UINT Index, ID3D10BlendState **ppBlendState) PURE;
|
|
STDMETHOD(GetBackingStore)(THIS_ UINT Index, D3D10_BLEND_DESC *pBlendDesc) PURE;
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// ID3D10EffectDepthStencilVariable //////////////////////////////////////////
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
typedef interface ID3D10EffectDepthStencilVariable ID3D10EffectDepthStencilVariable;
|
|
typedef interface ID3D10EffectDepthStencilVariable *LPD3D10EFFECTDEPTHSTENCILVARIABLE;
|
|
|
|
// {AF482368-330A-46a5-9A5C-01C71AF24C8D}
|
|
DEFINE_GUID(IID_ID3D10EffectDepthStencilVariable,
|
|
0xaf482368, 0x330a, 0x46a5, 0x9a, 0x5c, 0x1, 0xc7, 0x1a, 0xf2, 0x4c, 0x8d);
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE ID3D10EffectDepthStencilVariable
|
|
|
|
DECLARE_INTERFACE_(ID3D10EffectDepthStencilVariable, ID3D10EffectVariable)
|
|
{
|
|
STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE;
|
|
STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE;
|
|
|
|
STDMETHOD(SetRawValue)(THIS_ _In_reads_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE;
|
|
STDMETHOD(GetRawValue)(THIS_ _Out_writes_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE;
|
|
|
|
STDMETHOD(GetDepthStencilState)(THIS_ UINT Index, _Out_ ID3D10DepthStencilState **ppDepthStencilState) PURE;
|
|
STDMETHOD(GetBackingStore)(THIS_ UINT Index, _Out_ D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc) PURE;
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// ID3D10EffectRasterizerVariable ////////////////////////////////////////////
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
typedef interface ID3D10EffectRasterizerVariable ID3D10EffectRasterizerVariable;
|
|
typedef interface ID3D10EffectRasterizerVariable *LPD3D10EFFECTRASTERIZERVARIABLE;
|
|
|
|
// {21AF9F0E-4D94-4ea9-9785-2CB76B8C0B34}
|
|
DEFINE_GUID(IID_ID3D10EffectRasterizerVariable,
|
|
0x21af9f0e, 0x4d94, 0x4ea9, 0x97, 0x85, 0x2c, 0xb7, 0x6b, 0x8c, 0xb, 0x34);
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE ID3D10EffectRasterizerVariable
|
|
|
|
DECLARE_INTERFACE_(ID3D10EffectRasterizerVariable, ID3D10EffectVariable)
|
|
{
|
|
STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE;
|
|
STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE;
|
|
|
|
STDMETHOD(SetRawValue)(THIS_ _In_reads_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE;
|
|
STDMETHOD(GetRawValue)(THIS_ _Out_writes_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE;
|
|
|
|
STDMETHOD(GetRasterizerState)(THIS_ UINT Index, _Out_ ID3D10RasterizerState **ppRasterizerState) PURE;
|
|
STDMETHOD(GetBackingStore)(THIS_ UINT Index, _Out_ D3D10_RASTERIZER_DESC *pRasterizerDesc) PURE;
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// ID3D10EffectSamplerVariable ///////////////////////////////////////////////
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
typedef interface ID3D10EffectSamplerVariable ID3D10EffectSamplerVariable;
|
|
typedef interface ID3D10EffectSamplerVariable *LPD3D10EFFECTSAMPLERVARIABLE;
|
|
|
|
// {6530D5C7-07E9-4271-A418-E7CE4BD1E480}
|
|
DEFINE_GUID(IID_ID3D10EffectSamplerVariable,
|
|
0x6530d5c7, 0x7e9, 0x4271, 0xa4, 0x18, 0xe7, 0xce, 0x4b, 0xd1, 0xe4, 0x80);
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE ID3D10EffectSamplerVariable
|
|
|
|
DECLARE_INTERFACE_(ID3D10EffectSamplerVariable, ID3D10EffectVariable)
|
|
{
|
|
STDMETHOD_(ID3D10EffectType*, GetType)(THIS) PURE;
|
|
STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_EFFECT_VARIABLE_DESC *pDesc) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetMemberByIndex)(THIS_ UINT Index) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetMemberByName)(THIS_ LPCSTR Name) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetMemberBySemantic)(THIS_ LPCSTR Semantic) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetElement)(THIS_ UINT Index) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectConstantBuffer*, GetParentConstantBuffer)(THIS) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectScalarVariable*, AsScalar)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectVectorVariable*, AsVector)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectMatrixVariable*, AsMatrix)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectStringVariable*, AsString)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectShaderResourceVariable*, AsShaderResource)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectRenderTargetViewVariable*, AsRenderTargetView)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectDepthStencilViewVariable*, AsDepthStencilView)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectConstantBuffer*, AsConstantBuffer)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectShaderVariable*, AsShader)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectBlendVariable*, AsBlend)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectDepthStencilVariable*, AsDepthStencil)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectRasterizerVariable*, AsRasterizer)(THIS) PURE;
|
|
STDMETHOD_(ID3D10EffectSamplerVariable*, AsSampler)(THIS) PURE;
|
|
|
|
STDMETHOD(SetRawValue)(THIS_ _In_reads_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE;
|
|
STDMETHOD(GetRawValue)(THIS_ _Out_writes_bytes_(ByteCount) void *pData, UINT Offset, UINT ByteCount) PURE;
|
|
|
|
STDMETHOD(GetSampler)(THIS_ UINT Index, _Out_ ID3D10SamplerState **ppSampler) PURE;
|
|
STDMETHOD(GetBackingStore)(THIS_ UINT Index, _Out_ D3D10_SAMPLER_DESC *pSamplerDesc) PURE;
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// ID3D10EffectPass //////////////////////////////////////////////////////////
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3D10_PASS_DESC:
|
|
//
|
|
// Retrieved by ID3D10EffectPass::GetDesc()
|
|
//----------------------------------------------------------------------------
|
|
|
|
typedef struct _D3D10_PASS_DESC
|
|
{
|
|
LPCSTR Name; // Name of this pass (NULL if not anonymous)
|
|
UINT Annotations; // Number of annotations on this pass
|
|
|
|
BYTE *pIAInputSignature; // Signature from VS or GS (if there is no VS)
|
|
// or NULL if neither exists
|
|
SIZE_T IAInputSignatureSize; // Singature size in bytes
|
|
|
|
UINT StencilRef; // Specified in SetDepthStencilState()
|
|
UINT SampleMask; // Specified in SetBlendState()
|
|
FLOAT BlendFactor[4]; // Specified in SetBlendState()
|
|
} D3D10_PASS_DESC;
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3D10_PASS_SHADER_DESC:
|
|
//
|
|
// Retrieved by ID3D10EffectPass::Get**ShaderDesc()
|
|
//----------------------------------------------------------------------------
|
|
|
|
typedef struct _D3D10_PASS_SHADER_DESC
|
|
{
|
|
ID3D10EffectShaderVariable *pShaderVariable; // The variable that this shader came from.
|
|
// If this is an inline shader assignment,
|
|
// the returned interface will be an
|
|
// anonymous shader variable, which is
|
|
// not retrievable any other way. It's
|
|
// name in the variable description will
|
|
// be "$Anonymous".
|
|
// If there is no assignment of this type in
|
|
// the pass block, pShaderVariable != NULL,
|
|
// but pShaderVariable->IsValid() == FALSE.
|
|
|
|
UINT ShaderIndex; // The element of pShaderVariable (if an array)
|
|
// or 0 if not applicable
|
|
} D3D10_PASS_SHADER_DESC;
|
|
|
|
typedef interface ID3D10EffectPass ID3D10EffectPass;
|
|
typedef interface ID3D10EffectPass *LPD3D10EFFECTPASS;
|
|
|
|
// {5CFBEB89-1A06-46e0-B282-E3F9BFA36A54}
|
|
DEFINE_GUID(IID_ID3D10EffectPass,
|
|
0x5cfbeb89, 0x1a06, 0x46e0, 0xb2, 0x82, 0xe3, 0xf9, 0xbf, 0xa3, 0x6a, 0x54);
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE ID3D10EffectPass
|
|
|
|
DECLARE_INTERFACE(ID3D10EffectPass)
|
|
{
|
|
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
|
|
STDMETHOD(GetDesc)(THIS_ D3D10_PASS_DESC *pDesc) PURE;
|
|
|
|
STDMETHOD(GetVertexShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *pDesc) PURE;
|
|
STDMETHOD(GetGeometryShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *pDesc) PURE;
|
|
STDMETHOD(GetPixelShaderDesc)(THIS_ D3D10_PASS_SHADER_DESC *pDesc) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;
|
|
|
|
STDMETHOD(Apply)(THIS_ UINT Flags) PURE;
|
|
|
|
STDMETHOD(ComputeStateBlockMask)(THIS_ _Out_ D3D10_STATE_BLOCK_MASK *pStateBlockMask) PURE;
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// ID3D10EffectTechnique /////////////////////////////////////////////////////
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3D10_TECHNIQUE_DESC:
|
|
//
|
|
// Retrieved by ID3D10EffectTechnique::GetDesc()
|
|
//----------------------------------------------------------------------------
|
|
|
|
typedef struct _D3D10_TECHNIQUE_DESC
|
|
{
|
|
LPCSTR Name; // Name of this technique (NULL if not anonymous)
|
|
UINT Passes; // Number of passes contained within
|
|
UINT Annotations; // Number of annotations on this technique
|
|
} D3D10_TECHNIQUE_DESC;
|
|
|
|
typedef interface ID3D10EffectTechnique ID3D10EffectTechnique;
|
|
typedef interface ID3D10EffectTechnique *LPD3D10EFFECTTECHNIQUE;
|
|
|
|
// {DB122CE8-D1C9-4292-B237-24ED3DE8B175}
|
|
DEFINE_GUID(IID_ID3D10EffectTechnique,
|
|
0xdb122ce8, 0xd1c9, 0x4292, 0xb2, 0x37, 0x24, 0xed, 0x3d, 0xe8, 0xb1, 0x75);
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE ID3D10EffectTechnique
|
|
|
|
DECLARE_INTERFACE(ID3D10EffectTechnique)
|
|
{
|
|
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
|
|
STDMETHOD(GetDesc)(THIS_ D3D10_TECHNIQUE_DESC *pDesc) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByIndex)(THIS_ UINT Index) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetAnnotationByName)(THIS_ LPCSTR Name) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectPass*, GetPassByIndex)(THIS_ UINT Index) PURE;
|
|
STDMETHOD_(ID3D10EffectPass*, GetPassByName)(THIS_ LPCSTR Name) PURE;
|
|
|
|
STDMETHOD(ComputeStateBlockMask)(THIS_ _Out_ D3D10_STATE_BLOCK_MASK *pStateBlockMask) PURE;
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// ID3D10Effect //////////////////////////////////////////////////////////////
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3D10_EFFECT_DESC:
|
|
//
|
|
// Retrieved by ID3D10Effect::GetDesc()
|
|
//----------------------------------------------------------------------------
|
|
|
|
typedef struct _D3D10_EFFECT_DESC
|
|
{
|
|
|
|
BOOL IsChildEffect; // TRUE if this is a child effect,
|
|
// FALSE if this is standalone or an effect pool.
|
|
|
|
UINT ConstantBuffers; // Number of constant buffers in this effect,
|
|
// excluding the effect pool.
|
|
UINT SharedConstantBuffers; // Number of constant buffers shared in this
|
|
// effect's pool.
|
|
|
|
UINT GlobalVariables; // Number of global variables in this effect,
|
|
// excluding the effect pool.
|
|
UINT SharedGlobalVariables; // Number of global variables shared in this
|
|
// effect's pool.
|
|
|
|
UINT Techniques; // Number of techniques in this effect,
|
|
// excluding the effect pool.
|
|
} D3D10_EFFECT_DESC;
|
|
|
|
typedef interface ID3D10Effect ID3D10Effect;
|
|
typedef interface ID3D10Effect *LPD3D10EFFECT;
|
|
|
|
// {51B0CA8B-EC0B-4519-870D-8EE1CB5017C7}
|
|
DEFINE_GUID(IID_ID3D10Effect,
|
|
0x51b0ca8b, 0xec0b, 0x4519, 0x87, 0xd, 0x8e, 0xe1, 0xcb, 0x50, 0x17, 0xc7);
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE ID3D10Effect
|
|
|
|
DECLARE_INTERFACE_(ID3D10Effect, IUnknown)
|
|
{
|
|
// IUnknown
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
|
|
STDMETHOD_(BOOL, IsValid)(THIS) PURE;
|
|
STDMETHOD_(BOOL, IsPool)(THIS) PURE;
|
|
|
|
// Managing D3D Device
|
|
STDMETHOD(GetDevice)(THIS_ _Out_ ID3D10Device** ppDevice) PURE;
|
|
|
|
// New Reflection APIs
|
|
STDMETHOD(GetDesc)(THIS_ _Out_ D3D10_EFFECT_DESC *pDesc) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectConstantBuffer*, GetConstantBufferByIndex)(THIS_ UINT Index) PURE;
|
|
STDMETHOD_(ID3D10EffectConstantBuffer*, GetConstantBufferByName)(THIS_ LPCSTR Name) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectVariable*, GetVariableByIndex)(THIS_ UINT Index) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetVariableByName)(THIS_ LPCSTR Name) PURE;
|
|
STDMETHOD_(ID3D10EffectVariable*, GetVariableBySemantic)(THIS_ LPCSTR Semantic) PURE;
|
|
|
|
STDMETHOD_(ID3D10EffectTechnique*, GetTechniqueByIndex)(THIS_ UINT Index) PURE;
|
|
STDMETHOD_(ID3D10EffectTechnique*, GetTechniqueByName)(THIS_ LPCSTR Name) PURE;
|
|
|
|
STDMETHOD(Optimize)(THIS) PURE;
|
|
STDMETHOD_(BOOL, IsOptimized)(THIS) PURE;
|
|
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// ID3D10EffectPool //////////////////////////////////////////////////////////
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
typedef interface ID3D10EffectPool ID3D10EffectPool;
|
|
typedef interface ID3D10EffectPool *LPD3D10EFFECTPOOL;
|
|
|
|
// {9537AB04-3250-412e-8213-FCD2F8677933}
|
|
DEFINE_GUID(IID_ID3D10EffectPool,
|
|
0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33);
|
|
|
|
#undef INTERFACE
|
|
#define INTERFACE ID3D10EffectPool
|
|
|
|
DECLARE_INTERFACE_(ID3D10EffectPool, IUnknown)
|
|
{
|
|
// IUnknown
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
|
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
|
|
STDMETHOD_(ID3D10Effect*, AsEffect)(THIS) PURE;
|
|
|
|
// No public methods
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
// APIs //////////////////////////////////////////////////////////////////////
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif //__cplusplus
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3D10CreateEffectFromXXXX:
|
|
// --------------------------
|
|
// Creates an effect from a binary effect or file
|
|
//
|
|
// Parameters:
|
|
//
|
|
// [in]
|
|
//
|
|
//
|
|
// pData
|
|
// Blob of effect data, either ASCII (uncompiled, for D3D10CompileEffectFromMemory) or binary (compiled, for D3D10CreateEffect*)
|
|
// DataLength
|
|
// Length of the data blob
|
|
//
|
|
// pSrcFileName
|
|
// Name of the ASCII Effect file pData was obtained from
|
|
//
|
|
// pDefines
|
|
// Optional NULL-terminated array of preprocessor macro definitions.
|
|
// pInclude
|
|
// Optional interface pointer to use for handling #include directives.
|
|
// If this parameter is NULL, #includes will be honored when compiling
|
|
// from file, and will error when compiling from resource or memory.
|
|
// HLSLFlags
|
|
// Compilation flags pertaining to shaders and data types, honored by
|
|
// the HLSL compiler
|
|
// FXFlags
|
|
// Compilation flags pertaining to Effect compilation, honored
|
|
// by the Effect compiler
|
|
// pDevice
|
|
// Pointer to the D3D10 device on which to create Effect resources
|
|
// pEffectPool
|
|
// Pointer to an Effect pool to share variables with or NULL
|
|
//
|
|
// [out]
|
|
//
|
|
// ppEffect
|
|
// Address of the newly created Effect interface
|
|
// ppEffectPool
|
|
// Address of the newly created Effect pool interface
|
|
// ppErrors
|
|
// If non-NULL, address of a buffer with error messages that occurred
|
|
// during parsing or compilation
|
|
//
|
|
//----------------------------------------------------------------------------
|
|
|
|
HRESULT WINAPI D3D10CompileEffectFromMemory(_In_reads_bytes_(DataLength) void *pData, SIZE_T DataLength, LPCSTR pSrcFileName, _In_opt_ CONST D3D10_SHADER_MACRO *pDefines,
|
|
_In_opt_ ID3D10Include *pInclude, UINT HLSLFlags, UINT FXFlags,
|
|
_Out_ ID3D10Blob **ppCompiledEffect, _Out_opt_ ID3D10Blob **ppErrors);
|
|
|
|
HRESULT WINAPI D3D10CreateEffectFromMemory(_In_reads_bytes_(DataLength) void *pData, SIZE_T DataLength, UINT FXFlags, _In_ ID3D10Device *pDevice,
|
|
_In_opt_ ID3D10EffectPool *pEffectPool, _Out_ ID3D10Effect **ppEffect);
|
|
|
|
HRESULT WINAPI D3D10CreateEffectPoolFromMemory(_In_reads_bytes_(DataLength) void *pData, SIZE_T DataLength, UINT FXFlags, _In_ ID3D10Device *pDevice,
|
|
_Out_ ID3D10EffectPool **ppEffectPool);
|
|
|
|
|
|
//----------------------------------------------------------------------------
|
|
// D3D10DisassembleEffect:
|
|
// -----------------------
|
|
// Takes an effect interface, and returns a buffer containing text assembly.
|
|
//
|
|
// Parameters:
|
|
// pEffect
|
|
// Pointer to the runtime effect interface.
|
|
// EnableColorCode
|
|
// Emit HTML tags for color coding the output?
|
|
// ppDisassembly
|
|
// Returns a buffer containing the disassembled effect.
|
|
//----------------------------------------------------------------------------
|
|
|
|
HRESULT WINAPI D3D10DisassembleEffect(_In_ ID3D10Effect *pEffect, BOOL EnableColorCode, _Out_ ID3D10Blob **ppDisassembly);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif //__cplusplus
|
|
|
|
|
|
#endif //__D3D10EFFECT_H__
|
|
|
|
|