33 lines
663 B
GLSL
33 lines
663 B
GLSL
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cbuffer ConstantBuffer : register( b0 )
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{
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matrix World;
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matrix View;
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matrix Projection;
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};
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struct VS_INPUT
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{
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float4 Pos : POSITION;
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float3 Norm : NORMAL;
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};
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struct PS_INPUT
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{
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float4 Pos : SV_POSITION;
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float3 Norm : TEXCOORD0;
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};
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PS_INPUT main( VS_INPUT input )
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{
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int ConstantBuffer = 42; // test ConstantBuffer as an identifier
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PS_INPUT output = (PS_INPUT)0;
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output.Pos = mul( input.Pos, World );
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output.Pos = mul( output.Pos, View );
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output.Pos = mul( output.Pos, Projection );
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output.Norm = mul( input.Norm, World ); // Work when output.Norm = mul( input.Norm, (float3x3)World );
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return output;
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}
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