bgfx/tools/texturev/fs_texture_3d.sc
2017-06-20 13:31:22 -07:00

21 lines
453 B
Scala

$input v_texcoord0, v_color0
/*
* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include <bgfx_shader.sh>
SAMPLER3D(s_texColor, 0);
uniform vec4 u_params;
#define u_textureLod u_params.x
#define u_textureLayer u_params.y
void main()
{
vec4 color = texture3DLod(s_texColor, vec3(v_texcoord0, u_textureLayer), u_textureLod);
gl_FragColor = color * v_color0;
}