bgfx/docs/license.rst
Бранимир Караџић 6601587af0 Added docs source.
2022-03-31 19:22:38 -07:00

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License
=======
`License (BSD 2-clause) <https://github.com/bkaradzic/bgfx/blob/master/LICENSE>`__
----------------------------------------------------------------------------------
::
Copyright 2010-2020 Branimir Karadzic
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
OF THE POSSIBILITY OF SUCH DAMAGE.
3rd Party Libraries
-------------------
All required 3rd party libraries are included in bgfx repository in
`3rdparty/ <https://github.com/bkaradzic/bgfx/tree/master/3rdparty>`__
directory.
Blendish (MIT)
~~~~~~~~~~~~~~
Blendish - Blender 2.5 UI based theming functions for NanoVG.
- https://bitbucket.org/duangle/oui-blendish
edtaa3 (MIT)
~~~~~~~~~~~~
Contour Rendering by Distance Fields
- https://github.com/OpenGLInsights/OpenGLInsightsCode/tree/master/Chapter%2012%202D%20Shape%20Rendering%20by%20Distance%20Fields
fcpp (BSD)
~~~~~~~~~~
Frexx C preprocessor
- https://github.com/bagder/fcpp
Forsyth Triangle Order Optimizer (Public Domain)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- http://gameangst.com/?p=9
FreeType
~~~~~~~~
- http://www.freetype.org/
glsl-optimizer (MIT)
~~~~~~~~~~~~~~~~~~~~
GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile
shader optimization.
- https://github.com/aras-p/glsl-optimizer
NanoVG (ZLIB)
~~~~~~~~~~~~~
NanoVG is small antialiased vector graphics rendering library.
- https://github.com/memononen/nanovg
ImGui (MIT)
~~~~~~~~~~~
Bloat-free Immediate Mode Graphical User interface for C++ with minimal
dependencies.
- https://github.com/ocornut/imgui
SDF (MIT)
~~~~~~~~~
Sweep-and-update Euclidean distance transform of an antialised image for
contour texturing.
- https://github.com/memononen/SDF
stb (Public Domain)
~~~~~~~~~~~~~~~~~~~
- http://nothings.org
Vertex Cache Optimised Index Buffer Compression (BSD)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- https://github.com/ConorStokes/IndexBufferCompression
Assets
------
Bunny
- `Stanford University Computer Graphics Laboratory <http://www-graphics.stanford.edu/data/3Dscanrep/>`__
Uffizi
- `Light Probe Image Gallery <http://www.pauldebevec.com/Probes/>`__
Wells
- `Bernhard Vogl Light probes <http://dativ.at/lightprobes/>`__
Pisa, Ennis, Grace
- `High-Resolution Light Probe Image Gallery <http://gl.ict.usc.edu/Data/HighResProbes/>`__
Droid Sans Font
- http://www.fontsquirrel.com/license/Droid-Sans
Bleeding Cowboys Font
- http://www.dafont.com/bleeding-cowboys.font
Cheap Fire Font
- http://www.dafont.com/cheap-fire.font
Five Minutes Font
- http://www.fonts2u.com/fiveminutes.font
Mias Scribblings Font
- http://www.dafont.com/mias-scribblings.font
Ruritania Font
- http://www.dafont.com/ruritania.font
Signika Font
- http://fontfabric.com/signika-font/
Visitor Font
- http://www.dafont.com/visitor.font
Special-Elite Font
- http://www.fontspace.com/astigmatic-one-eye-typographic-institute/special-elite
FontAwesome Font
- http://fontawesome.io/
Sherlock Holmes text
- http://www.gutenberg.org/ebooks/1661
Tree Pack 1
- http://www.turbosquid.com/3d-models/free-obj-mode-tree-pack/506851
Light Transport Equation Orb
- https://github.com/lighttransport/lighttransportequation-orb
Normal map texture (GFDL License)
- `Julian Herzog <https://julianherzog.com/>`__
- https://commons.wikimedia.org/wiki/File:Normal_map_example_with_scene_and_result.png