19 lines
449 B
Scala
19 lines
449 B
Scala
$input v_texcoord0, v_color0
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/*
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* Copyright 2011-2021 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include "common.sh"
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SAMPLER3D(s_texColor, 0);
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void main()
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{
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vec4 color = texture3DLod(s_texColor, vec3(v_texcoord0.xy, u_textureLayer), u_textureLod);
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color.xyz = applyExposure(color.xyz);
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color *= v_color0;
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gl_FragColor = toOutput(color, u_outputFormat, u_sdrWhiteNits);
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}
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