mirror of https://github.com/bkaradzic/bgfx
43 lines
2.1 KiB
C
43 lines
2.1 KiB
C
/*
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Copyright (c) 2014-2015, Conor Stokes
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef INDEX_BUFFER_DECOMPRESSION_H__
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#define INDEX_BUFFER_DECOMPRESSION_H__
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#pragma once
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#include <stdint.h>
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#include "readbitstream.h"
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// Compress an index buffer, writing the results out to a bitstream and providing a vertex remapping (which will be in pre-transform cache optimised
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// order.
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// Parameters:
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// [out] triangles - Triangle list index buffer (3 indices to vertices per triangle), output from the decompression - 16bit indices
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// [in] triangle count - The number of triangles to decompress.
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// [in] input - The bit stream that the compressed data will be read from.
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void DecompressIndexBuffer( uint16_t* triangles, uint32_t triangleCount, ReadBitstream& input );
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// Same as above but 32 bit indices.
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void DecompressIndexBuffer( uint32_t* triangles, uint32_t triangleCount, ReadBitstream& input );
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#endif // -- INDEX_BUFFER_DECOMPRESSION_H__
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