450 lines
14 KiB
C++
450 lines
14 KiB
C++
/*
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* Copyright 2011-2018 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#ifndef BGFX_RENDERER_VK_H_HEADER_GUARD
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#define BGFX_RENDERER_VK_H_HEADER_GUARD
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#if BX_PLATFORM_ANDROID
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# define VK_USE_PLATFORM_ANDROID_KHR
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# define KHR_SURFACE_EXTENSION_NAME VK_KHR_ANDROID_SURFACE_EXTENSION_NAME
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# define VK_IMPORT_INSTANCE_PLATFORM VK_IMPORT_INSTANCE_ANDROID
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#elif BX_PLATFORM_LINUX
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//# define VK_USE_PLATFORM_MIR_KHR
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# define VK_USE_PLATFORM_XLIB_KHR
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# define VK_USE_PLATFORM_XCB_KHR
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//# define VK_USE_PLATFORM_WAYLAND_KHR
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# define KHR_SURFACE_EXTENSION_NAME VK_KHR_XCB_SURFACE_EXTENSION_NAME
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# define VK_IMPORT_INSTANCE_PLATFORM VK_IMPORT_INSTANCE_LINUX
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#elif BX_PLATFORM_WINDOWS
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# define VK_USE_PLATFORM_WIN32_KHR
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# define KHR_SURFACE_EXTENSION_NAME VK_KHR_WIN32_SURFACE_EXTENSION_NAME
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# define VK_IMPORT_INSTANCE_PLATFORM VK_IMPORT_INSTANCE_WINDOWS
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#else
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# define KHR_SURFACE_EXTENSION_NAME ""
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# define VK_IMPORT_INSTANCE_PLATFORM
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#endif // BX_PLATFORM_*
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#define VK_NO_STDINT_H
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#define VK_NO_PROTOTYPES
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#include <vulkan/vulkan.h>
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#include "renderer.h"
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#include "debug_renderdoc.h"
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#define VK_IMPORT \
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VK_IMPORT_FUNC(false, vkCreateInstance); \
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VK_IMPORT_FUNC(false, vkGetInstanceProcAddr); \
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VK_IMPORT_FUNC(false, vkGetDeviceProcAddr); \
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VK_IMPORT_FUNC(false, vkEnumerateInstanceExtensionProperties); \
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VK_IMPORT_FUNC(false, vkEnumerateInstanceLayerProperties); \
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#define VK_IMPORT_INSTANCE_ANDROID \
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VK_IMPORT_INSTANCE_FUNC(true, vkCreateAndroidSurfaceKHR);
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#define VK_IMPORT_INSTANCE_LINUX \
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VK_IMPORT_INSTANCE_FUNC(true, vkCreateXlibSurfaceKHR); \
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VK_IMPORT_INSTANCE_FUNC(true, vkGetPhysicalDeviceXlibPresentationSupportKHR); \
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VK_IMPORT_INSTANCE_FUNC(true, vkCreateXcbSurfaceKHR); \
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VK_IMPORT_INSTANCE_FUNC(true, vkGetPhysicalDeviceXcbPresentationSupportKHR); \
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// VK_IMPORT_INSTANCE_FUNC(true, vkCreateWaylandSurfaceKHR);
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// VK_IMPORT_INSTANCE_FUNC(true, vkGetPhysicalDeviceWaylandPresentationSupportKHR);
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// VK_IMPORT_INSTANCE_FUNC(true, vkCreateMirSurfaceKHR);
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// VK_IMPORT_INSTANCE_FUNC(true, vkGetPhysicalDeviceMirPresentationSupportKHR);
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#define VK_IMPORT_INSTANCE_WINDOWS \
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VK_IMPORT_INSTANCE_FUNC(true, vkCreateWin32SurfaceKHR); \
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VK_IMPORT_INSTANCE_FUNC(true, vkGetPhysicalDeviceWin32PresentationSupportKHR);
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#define VK_IMPORT_INSTANCE \
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VK_IMPORT_INSTANCE_FUNC(false, vkDestroyInstance); \
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VK_IMPORT_INSTANCE_FUNC(false, vkEnumeratePhysicalDevices); \
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VK_IMPORT_INSTANCE_FUNC(false, vkEnumerateDeviceExtensionProperties); \
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VK_IMPORT_INSTANCE_FUNC(false, vkEnumerateDeviceLayerProperties); \
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VK_IMPORT_INSTANCE_FUNC(false, vkGetPhysicalDeviceProperties); \
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VK_IMPORT_INSTANCE_FUNC(false, vkGetPhysicalDeviceFormatProperties); \
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VK_IMPORT_INSTANCE_FUNC(false, vkGetPhysicalDeviceImageFormatProperties); \
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VK_IMPORT_INSTANCE_FUNC(false, vkGetPhysicalDeviceMemoryProperties); \
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VK_IMPORT_INSTANCE_FUNC(false, vkGetPhysicalDeviceQueueFamilyProperties); \
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VK_IMPORT_INSTANCE_FUNC(false, vkGetPhysicalDeviceSurfaceCapabilitiesKHR); \
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VK_IMPORT_INSTANCE_FUNC(false, vkGetPhysicalDeviceSurfaceFormatsKHR); \
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VK_IMPORT_INSTANCE_FUNC(false, vkGetPhysicalDeviceSurfacePresentModesKHR); \
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VK_IMPORT_INSTANCE_FUNC(false, vkGetPhysicalDeviceSurfaceSupportKHR); \
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VK_IMPORT_INSTANCE_FUNC(false, vkCreateDevice); \
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VK_IMPORT_INSTANCE_FUNC(false, vkDestroyDevice); \
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VK_IMPORT_INSTANCE_FUNC(false, vkDestroySurfaceKHR); \
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/* VK_EXT_debug_report */ \
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VK_IMPORT_INSTANCE_FUNC(true, vkCreateDebugReportCallbackEXT); \
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VK_IMPORT_INSTANCE_FUNC(true, vkDestroyDebugReportCallbackEXT); \
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VK_IMPORT_INSTANCE_FUNC(true, vkDebugReportMessageEXT); \
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VK_IMPORT_INSTANCE_PLATFORM
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#define VK_IMPORT_DEVICE \
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VK_IMPORT_DEVICE_FUNC(false, vkGetDeviceQueue); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreateSwapchainKHR); \
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VK_IMPORT_DEVICE_FUNC(false, vkDestroySwapchainKHR); \
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VK_IMPORT_DEVICE_FUNC(false, vkGetSwapchainImagesKHR); \
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VK_IMPORT_DEVICE_FUNC(false, vkAcquireNextImageKHR); \
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VK_IMPORT_DEVICE_FUNC(false, vkQueuePresentKHR); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreateFence); \
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VK_IMPORT_DEVICE_FUNC(false, vkDestroyFence); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreateSemaphore); \
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VK_IMPORT_DEVICE_FUNC(false, vkDestroySemaphore); \
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VK_IMPORT_DEVICE_FUNC(false, vkResetFences); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreateCommandPool); \
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VK_IMPORT_DEVICE_FUNC(false, vkDestroyCommandPool); \
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VK_IMPORT_DEVICE_FUNC(false, vkResetCommandPool); \
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VK_IMPORT_DEVICE_FUNC(false, vkAllocateCommandBuffers); \
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VK_IMPORT_DEVICE_FUNC(false, vkFreeCommandBuffers); \
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VK_IMPORT_DEVICE_FUNC(false, vkGetBufferMemoryRequirements); \
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VK_IMPORT_DEVICE_FUNC(false, vkGetImageMemoryRequirements); \
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VK_IMPORT_DEVICE_FUNC(false, vkAllocateMemory); \
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VK_IMPORT_DEVICE_FUNC(false, vkFreeMemory); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreateImage); \
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VK_IMPORT_DEVICE_FUNC(false, vkDestroyImage); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreateImageView); \
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VK_IMPORT_DEVICE_FUNC(false, vkDestroyImageView); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreateBuffer); \
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VK_IMPORT_DEVICE_FUNC(false, vkDestroyBuffer); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreateFramebuffer); \
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VK_IMPORT_DEVICE_FUNC(false, vkDestroyFramebuffer); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreateRenderPass); \
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VK_IMPORT_DEVICE_FUNC(false, vkDestroyRenderPass); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreateShaderModule); \
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VK_IMPORT_DEVICE_FUNC(false, vkDestroyShaderModule); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreatePipelineCache); \
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VK_IMPORT_DEVICE_FUNC(false, vkDestroyPipelineCache); \
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VK_IMPORT_DEVICE_FUNC(false, vkGetPipelineCacheData); \
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VK_IMPORT_DEVICE_FUNC(false, vkMergePipelineCaches); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreateGraphicsPipelines); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreateComputePipelines); \
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VK_IMPORT_DEVICE_FUNC(false, vkDestroyPipeline); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreatePipelineLayout); \
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VK_IMPORT_DEVICE_FUNC(false, vkDestroyPipelineLayout); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreateSampler); \
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VK_IMPORT_DEVICE_FUNC(false, vkDestroySampler); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreateDescriptorSetLayout); \
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VK_IMPORT_DEVICE_FUNC(false, vkDestroyDescriptorSetLayout); \
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VK_IMPORT_DEVICE_FUNC(false, vkCreateDescriptorPool); \
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VK_IMPORT_DEVICE_FUNC(false, vkDestroyDescriptorPool); \
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VK_IMPORT_DEVICE_FUNC(false, vkResetDescriptorPool); \
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VK_IMPORT_DEVICE_FUNC(false, vkAllocateDescriptorSets); \
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VK_IMPORT_DEVICE_FUNC(false, vkFreeDescriptorSets); \
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VK_IMPORT_DEVICE_FUNC(false, vkUpdateDescriptorSets); \
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VK_IMPORT_DEVICE_FUNC(false, vkQueueSubmit); \
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VK_IMPORT_DEVICE_FUNC(false, vkQueueWaitIdle); \
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VK_IMPORT_DEVICE_FUNC(false, vkDeviceWaitIdle); \
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VK_IMPORT_DEVICE_FUNC(false, vkWaitForFences); \
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VK_IMPORT_DEVICE_FUNC(false, vkBeginCommandBuffer); \
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VK_IMPORT_DEVICE_FUNC(false, vkEndCommandBuffer); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdPipelineBarrier); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdBeginRenderPass); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdEndRenderPass); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdSetViewport); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdDraw); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdDrawIndexed); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdDrawIndirect); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdDrawIndexedIndirect); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdDispatch); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdDispatchIndirect); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdBindPipeline); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdSetStencilReference); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdSetBlendConstants); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdSetScissor); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdBindDescriptorSets); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdBindIndexBuffer); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdBindVertexBuffers); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdUpdateBuffer); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdClearColorImage); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdClearDepthStencilImage); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdClearAttachments); \
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VK_IMPORT_DEVICE_FUNC(false, vkCmdResolveImage); \
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VK_IMPORT_DEVICE_FUNC(false, vkMapMemory); \
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VK_IMPORT_DEVICE_FUNC(false, vkUnmapMemory); \
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VK_IMPORT_DEVICE_FUNC(false, vkFlushMappedMemoryRanges); \
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VK_IMPORT_DEVICE_FUNC(false, vkInvalidateMappedMemoryRanges); \
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VK_IMPORT_DEVICE_FUNC(false, vkBindBufferMemory); \
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VK_IMPORT_DEVICE_FUNC(false, vkBindImageMemory); \
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/* VK_EXT_debug_marker */ \
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VK_IMPORT_DEVICE_FUNC(true, vkDebugMarkerSetObjectTagEXT); \
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VK_IMPORT_DEVICE_FUNC(true, vkDebugMarkerSetObjectNameEXT); \
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VK_IMPORT_DEVICE_FUNC(true, vkCmdDebugMarkerBeginEXT); \
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VK_IMPORT_DEVICE_FUNC(true, vkCmdDebugMarkerEndEXT); \
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VK_IMPORT_DEVICE_FUNC(true, vkCmdDebugMarkerInsertEXT); \
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#define VK_DESTROY \
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VK_DESTROY_FUNC(Buffer); \
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VK_DESTROY_FUNC(CommandPool); \
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VK_DESTROY_FUNC(DescriptorPool); \
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VK_DESTROY_FUNC(DescriptorSetLayout); \
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VK_DESTROY_FUNC(Fence); \
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VK_DESTROY_FUNC(Framebuffer); \
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VK_DESTROY_FUNC(Image); \
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VK_DESTROY_FUNC(ImageView); \
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VK_DESTROY_FUNC(Pipeline); \
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VK_DESTROY_FUNC(PipelineCache); \
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VK_DESTROY_FUNC(PipelineLayout); \
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VK_DESTROY_FUNC(RenderPass); \
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VK_DESTROY_FUNC(Semaphore); \
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VK_DESTROY_FUNC(ShaderModule); \
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VK_DESTROY_FUNC(SwapchainKHR); \
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#define _VK_CHECK(_check, _call) \
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BX_MACRO_BLOCK_BEGIN \
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/*BX_TRACE(#_call);*/ \
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VkResult vkresult = _call; \
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_check(VK_SUCCESS == vkresult, #_call "; VK error 0x%x: %s", vkresult, getName(vkresult) ); \
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BX_MACRO_BLOCK_END
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#if BGFX_CONFIG_DEBUG
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# define VK_CHECK(_call) _VK_CHECK(BX_CHECK, _call)
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#else
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# define VK_CHECK(_call) _call
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#endif // BGFX_CONFIG_DEBUG
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namespace bgfx { namespace vk
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{
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#define VK_DESTROY_FUNC(_name) \
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struct Vk##_name \
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{ \
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::Vk##_name vk; \
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Vk##_name() {} \
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Vk##_name(::Vk##_name _vk) : vk(_vk) {} \
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operator ::Vk##_name() { return vk; } \
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operator ::Vk##_name() const { return vk; } \
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::Vk##_name* operator &() { return &vk; } \
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const ::Vk##_name* operator &() const { return &vk; } \
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}; \
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BX_STATIC_ASSERT(sizeof(::Vk##_name) == sizeof(Vk##_name) ); \
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void vkDestroy(Vk##_name&)
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VK_DESTROY
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#undef VK_DESTROY_FUNC
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struct DslBinding
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{
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enum Enum
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{
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// CombinedImageSampler,
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UniformBuffer,
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// StorageBuffer,
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Count
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};
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};
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template<typename Ty>
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class StateCacheT
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{
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public:
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void add(uint64_t _key, Ty _value)
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{
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invalidate(_key);
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m_hashMap.insert(stl::make_pair(_key, _value) );
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}
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Ty find(uint64_t _key)
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{
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typename HashMap::iterator it = m_hashMap.find(_key);
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if (it != m_hashMap.end() )
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{
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return it->second;
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}
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return 0;
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}
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void invalidate(uint64_t _key)
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{
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typename HashMap::iterator it = m_hashMap.find(_key);
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if (it != m_hashMap.end() )
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{
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vkDestroy(it->second);
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m_hashMap.erase(it);
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}
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}
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void invalidate()
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{
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for (typename HashMap::iterator it = m_hashMap.begin(), itEnd = m_hashMap.end(); it != itEnd; ++it)
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{
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vkDestroy(it->second);
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}
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m_hashMap.clear();
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}
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uint32_t getCount() const
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{
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return uint32_t(m_hashMap.size() );
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}
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private:
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typedef stl::unordered_map<uint64_t, Ty> HashMap;
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HashMap m_hashMap;
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};
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class ScratchBufferVK
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{
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public:
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ScratchBufferVK()
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{
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}
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~ScratchBufferVK()
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{
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}
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void create(uint32_t _size, uint32_t _maxDescriptors);
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void destroy();
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void reset(VkDescriptorBufferInfo& _gpuAddress);
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void* allocUbv(VkDescriptorBufferInfo& _gpuAddress, uint32_t _size);
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VkDescriptorSet* m_descriptorSet;
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VkBuffer m_buffer;
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VkDeviceMemory m_deviceMem;
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uint8_t* m_data;
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uint32_t m_size;
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uint32_t m_pos;
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uint32_t m_currentDs;
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uint32_t m_maxDescriptors;
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};
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struct ImageVK
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{
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ImageVK()
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: m_memory(VK_NULL_HANDLE)
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, m_image(VK_NULL_HANDLE)
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, m_imageView(VK_NULL_HANDLE)
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{
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}
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VkResult create(VkFormat _format, const VkExtent3D& _extent);
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void destroy();
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VkDeviceMemory m_memory;
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VkImage m_image;
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VkImageView m_imageView;
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};
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struct BufferVK
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{
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BufferVK()
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: m_buffer(VK_NULL_HANDLE)
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, m_deviceMem(VK_NULL_HANDLE)
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, m_size(0)
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, m_flags(BGFX_BUFFER_NONE)
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, m_dynamic(false)
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{
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}
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void create(uint32_t _size, void* _data, uint16_t _flags, bool _vertex, uint32_t _stride = 0);
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void update(VkCommandBuffer _commandBuffer, uint32_t _offset, uint32_t _size, void* _data, bool _discard = false);
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void destroy();
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VkBuffer m_buffer;
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VkDeviceMemory m_deviceMem;
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uint32_t m_size;
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uint16_t m_flags;
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bool m_dynamic;
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};
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typedef BufferVK IndexBufferVK;
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struct VertexBufferVK : public BufferVK
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{
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void create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint16_t _flags);
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VertexDeclHandle m_decl;
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};
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struct ShaderVK
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{
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ShaderVK()
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: m_code(NULL)
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, m_module(VK_NULL_HANDLE)
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, m_constantBuffer(NULL)
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, m_hash(0)
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, m_numUniforms(0)
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, m_numPredefined(0)
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{
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}
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void create(const Memory* _mem);
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void destroy();
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const Memory* m_code;
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VkShaderModule m_module;
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UniformBuffer* m_constantBuffer;
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PredefinedUniform m_predefined[PredefinedUniform::Count];
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uint16_t m_attrMask[Attrib::Count];
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uint32_t m_hash;
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uint16_t m_numUniforms;
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uint16_t m_size;
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uint8_t m_numPredefined;
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};
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struct ProgramVK
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{
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ProgramVK()
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: m_vsh(NULL)
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, m_fsh(NULL)
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{
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}
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void create(const ShaderVK* _vsh, const ShaderVK* _fsh)
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{
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BX_CHECK(NULL != _vsh->m_code, "Vertex shader doesn't exist.");
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m_vsh = _vsh;
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bx::memCopy(&m_predefined[0], _vsh->m_predefined, _vsh->m_numPredefined*sizeof(PredefinedUniform));
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m_numPredefined = _vsh->m_numPredefined;
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if (NULL != _fsh)
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{
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BX_CHECK(NULL != _fsh->m_code, "Fragment shader doesn't exist.");
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m_fsh = _fsh;
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bx::memCopy(&m_predefined[m_numPredefined], _fsh->m_predefined, _fsh->m_numPredefined*sizeof(PredefinedUniform));
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m_numPredefined += _fsh->m_numPredefined;
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}
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}
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void destroy()
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{
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m_numPredefined = 0;
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m_vsh = NULL;
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m_fsh = NULL;
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}
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const ShaderVK* m_vsh;
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const ShaderVK* m_fsh;
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PredefinedUniform m_predefined[PredefinedUniform::Count * 2];
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uint8_t m_numPredefined;
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};
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struct TextureVK
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{
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void destroy();
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};
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struct FrameBufferVK
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{
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void destroy();
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TextureHandle m_texture[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
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TextureHandle m_depth;
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// IDXGISwapChain* m_swapChain;
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uint32_t m_width;
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uint32_t m_height;
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uint16_t m_denseIdx;
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uint8_t m_num;
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uint8_t m_numTh;
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Attachment m_attachment[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
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};
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} /* namespace bgfx */ } // namespace vk
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#endif // BGFX_RENDERER_VK_H_HEADER_GUARD
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