17 lines
409 B
GLSL
17 lines
409 B
GLSL
#version 450
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layout(set = 0, binding = 0, std140) uniform n1 {
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layout(offset = 8) int a;
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layout(offset = 4) int b;
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layout(offset = 0) int c;
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layout(offset = 12) int d;
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} i1;
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layout(set = 0, binding = 1, std430) buffer n2 {
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layout(offset = 32) vec3 e;
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vec3 f;
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layout(offset = 16) vec3 g;
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layout(offset = 0) vec3 h;
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} i2;
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void main() {} |