bgfx/3rdparty/glslang/Test/spv.int32.frag
Branimir Karadžić ba4a90b9bd Updated glslang.
2018-03-10 15:03:31 -08:00

257 lines
6.2 KiB
GLSL

#version 450
#extension GL_KHX_shader_explicit_arithmetic_types: enable
#extension GL_KHX_shader_explicit_arithmetic_types_int8: require
#extension GL_KHX_shader_explicit_arithmetic_types_int16: require
#extension GL_KHX_shader_explicit_arithmetic_types_int32: require
#extension GL_KHX_shader_explicit_arithmetic_types_int64: require
#extension GL_KHX_shader_explicit_arithmetic_types_float16: require
#extension GL_KHX_shader_explicit_arithmetic_types_float32: require
#extension GL_KHX_shader_explicit_arithmetic_types_float64: require
layout(binding = 0) uniform Uniforms
{
uint index;
};
layout(std140, binding = 1) uniform Block
{
int32_t i32;
i32vec2 i32v2;
i32vec3 i32v3;
i32vec4 i32v4;
uint32_t u32;
u32vec2 u32v2;
u32vec3 u32v3;
u32vec4 u32v4;
} block;
void main()
{
}
void literal()
{
const int32_t i32Const[3] =
{
-0x11111111, // Hex
-1, // Dec
04000000000, // Oct
};
int32_t i32 = i32Const[index];
const uint32_t u32Const[] =
{
0xFFFFFFFF, // Hex
4294967295, // Dec
017777777777, // Oct
};
uint32_t u32 = u32Const[index];
}
void typeCast32()
{
i8vec2 i8v;
u8vec2 u8v;
i16vec2 i16v;
u16vec2 u16v;
i32vec2 i32v;
u32vec2 u32v;
i64vec2 i64v;
u64vec2 u64v;
f16vec2 f16v;
f32vec2 f32v;
f64vec2 f64v;
bvec2 bv;
u32v = i32v; // int32_t -> uint32_t
i64v = i32v; // int32_t -> int64_t
u64v = i32v; // int32_t -> uint64_t
i64v = u32v; // uint32_t -> int64_t
u64v = u32v; // uint32_t -> uint64_t
f32v = i32v; // int32_t -> float32_t
f64v = i32v; // int32_t -> float64_t
f32v = u32v; // uint32_t -> float32_t
f64v = u32v; // uint32_t -> float64_t
i8v = i8vec2(i32v); // int32_t -> int8_t
i8v = i8vec2(u32v); // uint32_t -> int8_t
i16v = i16vec2(i32v); // int32_t -> int16_t
i16v = i16vec2(u32v); // uint32_t -> int16_t
i32v = i32vec2(i32v); // int32_t -> int32_t
i32v = i32vec2(u32v); // uint32_t -> int32_t
i64v = i64vec2(i32v); // int32_t -> int64_t
i64v = i64vec2(u32v); // uint32_t -> int64_t
u8v = u8vec2(i32v); // int32_t -> uint8_t
u8v = u8vec2(u32v); // uint32_t -> uint8_t
u16v = u16vec2(i32v); // int32_t -> uint16_t
u16v = u16vec2(u32v); // uint32_t -> uint16_t
u32v = u32vec2(i32v); // int32_t -> uint32_t
u32v = u32vec2(u32v); // uint32_t -> uint32_t
u64v = u64vec2(i32v); // int32_t -> uint64_t
u64v = u64vec2(u32v); // uint32_t -> uint64_t
f16v = f16vec2(i32v); // int32_t -> float16_t
f32v = f32vec2(i32v); // int32_t -> float32_t
f64v = f64vec2(i32v); // int32_t -> float64_t
f16v = f16vec2(u32v); // uint32_t -> float16_t
f32v = f32vec2(u32v); // uint32_t -> float32_t
f64v = f64vec2(u32v); // uint32_t -> float64_t
i32v = i32vec2(bv); // bool -> int32
u32v = u32vec2(bv); // bool -> uint32
bv = bvec2(i32v); // int32 -> bool
bv = bvec2(u32v); // uint32 -> bool
}
void operators()
{
u32vec3 u32v;
int32_t i32;
uvec3 uv;
int32_t i;
int64_t i64;
bool b;
// Unary
u32v++;
i32--;
++i32;
--u32v;
u32v = ~u32v;
i32 = +i32;
u32v = -u32v;
// Arithmetic
i32 += i32;
u32v -= u32v;
i *= i32;
uv /= u32v;
uv %= i32;
uv = u32v + uv;
i64 = i32 - i64;
uv = u32v * uv;
i64 = i32 * i64;
i = i32 % i;
// Shift
u32v <<= i32;
i32 >>= u32v.y;
i64 = i64 << u32v.z;
uv = u32v << i;
// Relational
b = (u32v.x != i32);
b = (i32 == u32v.x);
b = (u32v.x > uv.y);
b = (i32 < i);
b = (u32v.y >= uv.x);
b = (i32 <= i);
// Bitwise
uv |= i32;
i = i32 | i;
i64 &= i32;
uv = u32v & uv;
uv ^= i32;
u32v = u32v ^ i32;
}
void builtinFuncs()
{
i32vec2 i32v;
i32vec4 i32v4;
u32vec3 u32v;
u32vec2 u32v2;
u32vec4 u32v4;
bvec3 bv;
int32_t i32;
uint32_t u32;
int64_t i64;
uint64_t u64;
i8vec4 i8v4;
u8vec4 u8v4;
i16vec2 i16v2;
u16vec2 u16v2;
// abs()
i32v = abs(i32v);
// sign()
i32 = sign(i32);
// min()
i32v = min(i32v, i32);
i32v = min(i32v, i32vec2(-1));
u32v = min(u32v, u32);
u32v = min(u32v, u32vec3(0));
// max()
i32v = max(i32v, i32);
i32v = max(i32v, i32vec2(-1));
u32v = max(u32v, u32);
u32v = max(u32v, u32vec3(0));
// clamp()
i32v = clamp(i32v, -i32, i32);
i32v = clamp(i32v, -i32v, i32v);
u32v = clamp(u32v, -u32, u32);
u32v = clamp(u32v, -u32v, u32v);
// mix()
i32 = mix(i32v.x, i32v.y, true);
i32v = mix(i32vec2(i32), i32vec2(-i32), bvec2(false));
u32 = mix(u32v.x, u32v.y, true);
u32v = mix(u32vec3(u32), u32vec3(-u32), bvec3(false));
//pack
i32 = pack32(i8v4);
i32 = pack32(i16v2);
u32 = pack32(u8v4);
u32 = pack32(u16v2);
i32v = unpack32(i64);
u32v2 = unpack32(u64);
// lessThan()
bv = lessThan(u32v, u32vec3(u32));
bv.xy = lessThan(i32v, i32vec2(i32));
// lessThanEqual()
bv = lessThanEqual(u32v, u32vec3(u32));
bv.xy = lessThanEqual(i32v, i32vec2(i32));
// greaterThan()
bv = greaterThan(u32v, u32vec3(u32));
bv.xy = greaterThan(i32v, i32vec2(i32));
// greaterThanEqual()
bv = greaterThanEqual(u32v, u32vec3(u32));
bv.xy = greaterThanEqual(i32v, i32vec2(i32));
// equal()
bv = equal(u32v, u32vec3(u32));
bv.xy = equal(i32v, i32vec2(i32));
// notEqual()
bv = notEqual(u32v, u32vec3(u32));
bv.xy = notEqual(i32v, i32vec2(i32));
}
// Type conversion for specialization constant
layout(constant_id = 100) const int32_t si32 = -10;
layout(constant_id = 101) const uint32_t su32 = 20U;
layout(constant_id = 102) const int si = -5;
layout(constant_id = 103) const uint su = 4;
layout(constant_id = 104) const bool sb = true;
#define UINT32_MAX 4294967295u
uint32_t u32Max = UINT32_MAX;