39 lines
545 B
GLSL
39 lines
545 B
GLSL
#version 150 core
|
|
|
|
in vec4 iv4;
|
|
|
|
in float ps;
|
|
in int ui;
|
|
uniform sampler2D s2D;
|
|
|
|
invariant gl_Position;
|
|
|
|
struct s1 {
|
|
int a;
|
|
int a2;
|
|
vec4 b[3];
|
|
};
|
|
|
|
struct s2 {
|
|
int c;
|
|
s1 d[4];
|
|
};
|
|
|
|
out s2 s2out;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = iv4;
|
|
gl_PointSize = ps;
|
|
gl_ClipDistance[2] = iv4.x;
|
|
int i;
|
|
s2out.d[i].b[2].w = ps;
|
|
|
|
// test non-implicit lod
|
|
texture(s2D, vec2(0.5));
|
|
textureProj(s2D, vec3(0.5));
|
|
textureLod(s2D, vec2(0.5), 3.2);
|
|
}
|
|
|
|
out float gl_ClipDistance[4];
|