22 lines
431 B
GLSL
22 lines
431 B
GLSL
struct PSInput
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{
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float4 Pos : SV_POSITION;
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float2 TexCoord : TEXCOORD;
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float3 TerrainPos : TERRAINPOS;
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uint VertexID : VertexID;
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};
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typedef PSInput foo_t[2][3];
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[maxvertexcount(4)]
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void main(point uint v[1] : VertexID, inout TriangleStream<PSInput> OutputStream)
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{
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foo_t Verts;
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PSInput Out = (PSInput) 0;
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for (int x=0; x<2; ++x)
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for (int y=0; y<2; ++y)
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Verts[x][y] = Out;
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}
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