bgfx/3rdparty/glslang/Test/hlsl.struct.split.array.geom
Branimir Karadžić 6def346bf9 Updated glslang.
2017-01-04 20:34:04 -08:00

22 lines
431 B
GLSL

struct PSInput
{
float4 Pos : SV_POSITION;
float2 TexCoord : TEXCOORD;
float3 TerrainPos : TERRAINPOS;
uint VertexID : VertexID;
};
typedef PSInput foo_t[2][3];
[maxvertexcount(4)]
void main(point uint v[1] : VertexID, inout TriangleStream<PSInput> OutputStream)
{
foo_t Verts;
PSInput Out = (PSInput) 0;
for (int x=0; x<2; ++x)
for (int y=0; y<2; ++y)
Verts[x][y] = Out;
}