bgfx/3rdparty/glslang/Test/hlsl.samplecmp.dualmode.frag
Branimir Karadžić a6daca505b Updated glslang.
2017-10-07 00:52:44 -07:00

15 lines
367 B
GLSL

SamplerState g_sSamp : register(s0);
SamplerComparisonState g_sSampCmp : register(s1);
uniform Texture1D <float4> g_tTex : register(t3);
float4 main() : SV_Target0
{
// This texture is used with both shadow modes. It will need post-compilation
// legalization.
g_tTex.SampleCmp(g_sSampCmp, 0.1, 0.75);
g_tTex.Sample(g_sSamp, 0.1);
return 0;
}