35 lines
640 B
GLSL
35 lines
640 B
GLSL
|
|
uniform float u1 : register(b2);
|
|
|
|
uniform SamplerState s1 : register(s5);
|
|
uniform SamplerState s1a[3] : register(s6);
|
|
|
|
uniform Texture1D t1 : register(t15);
|
|
uniform Texture1D t1a[3] : register(t16);
|
|
|
|
cbuffer cbuff1 : register(b2) {
|
|
float4 c1_a;
|
|
int c1_b;
|
|
float c1_c;
|
|
};
|
|
|
|
cbuffer cbuff2 : register(b3) {
|
|
float4 c2_a;
|
|
int c2_b;
|
|
float c2_c;
|
|
};
|
|
|
|
struct PS_OUTPUT
|
|
{
|
|
float4 Color : Sv_Target0;
|
|
};
|
|
|
|
void main(out PS_OUTPUT psout)
|
|
{
|
|
psout.Color =
|
|
t1.Sample(s1, 0.3) +
|
|
t1a[0].Sample(s1a[0], 0.3) +
|
|
c1_a + c1_b + c1_c +
|
|
c2_a + c2_b + c2_c;
|
|
}
|