bgfx/3rdparty/glslang/Test/hlsl.imagefetch-subvec4.comp
Branimir Karadžić f10aad5bc8 Updated glslang.
2018-02-28 20:05:41 -08:00

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Texture3D<int> IN: register(t0);
RWTexture3D<uint> OUT: register(u1);
[numthreads(8,8,8)]
void main(uint3 tid: SV_DispatchThreadID)
{
OUT[tid] = IN[tid];
}