14 lines
399 B
GLSL
14 lines
399 B
GLSL
// For -Iinc1/path1 -Iinc1/path2
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// bar.h from local directory will define i1, while the ones from inc1/path1 and inc1/path2 will not.
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// notHere.h is only in inc1/path1 and inc2/path2, and only inc1/path1 defines p1, p2, and p3
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// parent.h is local again, and defines i4
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#include "bar.h"
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#include "notHere.h"
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#include "parent.h"
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float4 main() : SV_Position
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{
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return i1 + i4 + p1 + p2 + p3;
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}
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