22 lines
616 B
GLSL
22 lines
616 B
GLSL
struct S {
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float4 pos : SV_Position;
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float2 clip0 : SV_ClipDistance0; // clip0 and clip1 form an array of float[4] externally.
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float2 clip1 : SV_ClipDistance1;
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};
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[maxvertexcount(3)]
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void main(triangle in float4 pos[3] : SV_Position,
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triangle in uint VertexID[3] : VertexID,
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inout LineStream<S> OutputStream,
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triangle in float2 clip0[3] : SV_ClipDistance0, // test input arrayed semantic vars
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triangle in float2 clip1[3] : SV_ClipDistance1)
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{
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S s;
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s.pos = pos[0];
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s.clip0 = clip0[0];
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s.clip1 = clip1[0];
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OutputStream.Append(s);
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}
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