14 lines
296 B
GLSL
14 lines
296 B
GLSL
void main(out float4 pos : SV_Position,
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out float clip[2] : SV_ClipDistance, // array of scalar float
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out float cull[2] : SV_CullDistance) // array of scalar float
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{
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pos = 1.0f.xxxx;
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clip[0] = 0.5f;
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clip[1] = 0.6f;
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cull[0] = 0.525f;
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cull[1] = 0.625f;
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}
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