7 lines
253 B
GLSL
7 lines
253 B
GLSL
float4 main(in float4 pos : SV_Position,
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in float clip[2] : SV_ClipDistance, // array of scalar float
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in float cull[2] : SV_CullDistance) : SV_Target0 // array of scalar float
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{
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return pos + clip[0] + cull[0];
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}
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