30 lines
470 B
GLSL
30 lines
470 B
GLSL
#version 150 core
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#ifndef GL_core_profile
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# error standard macro GL_core_profile not defined
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#endif
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in vec4 iv4;
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uniform float ps;
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invariant gl_Position;
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void main()
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{
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gl_Position = iv4;
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gl_PointSize = ps;
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gl_ClipDistance[2] = iv4.x;
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gl_ClipVertex = iv4;
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}
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out float gl_ClipDistance[4];
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uniform foob {
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int a[];
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};
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int a[5]; // ERROR, resizing user-block member
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#line 3000
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#error line of this error should be 3001
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