51 lines
1.4 KiB
Plaintext
51 lines
1.4 KiB
Plaintext
uniform sampler2D _BumpMap;
|
|
uniform vec4 _Color;
|
|
uniform vec4 _LightColor0;
|
|
uniform samplerCube _LightTexture0;
|
|
uniform sampler2D _LightTextureB0;
|
|
uniform sampler2D _MainTex;
|
|
uniform float _Shininess;
|
|
uniform vec4 _SpecColor;
|
|
void main ()
|
|
{
|
|
vec4 tmpvar_1;
|
|
tmpvar_1 = gl_TexCoord[0];
|
|
vec3 tmpvar_2;
|
|
tmpvar_2 = gl_TexCoord[3].xyz;
|
|
vec4 c_3;
|
|
vec4 tmpvar_4;
|
|
tmpvar_4 = texture2D (_MainTex, tmpvar_1.xy);
|
|
float tmpvar_5;
|
|
tmpvar_5 = (tmpvar_4.w * _Color.w);
|
|
vec4 normal_6;
|
|
normal_6.xy = ((texture2D (_BumpMap, tmpvar_1.zw).wy * 2.0) - 1.0);
|
|
normal_6.z = sqrt(((1.0 -
|
|
(normal_6.x * normal_6.x)
|
|
) - (normal_6.y * normal_6.y)));
|
|
vec3 tmpvar_7;
|
|
tmpvar_7 = normalize(gl_TexCoord[1].xyz);
|
|
float atten_8;
|
|
atten_8 = (texture2D (_LightTextureB0, vec2(dot (tmpvar_2, tmpvar_2))).w * textureCube (_LightTexture0, tmpvar_2).w);
|
|
vec4 c_9;
|
|
float tmpvar_10;
|
|
tmpvar_10 = (pow (max (0.0,
|
|
dot (normal_6.xyz, normalize((tmpvar_7 + normalize(gl_TexCoord[2].xyz))))
|
|
), (_Shininess * 128.0)) * tmpvar_4.w);
|
|
c_9.xyz = (((
|
|
((tmpvar_4.xyz * _Color.xyz) * _LightColor0.xyz)
|
|
*
|
|
max (0.0, dot (normal_6.xyz, tmpvar_7))
|
|
) + (
|
|
(_LightColor0.xyz * _SpecColor.xyz)
|
|
* tmpvar_10)) * (atten_8 * 2.0));
|
|
c_9.w = (tmpvar_5 + ((
|
|
(_LightColor0.w * _SpecColor.w)
|
|
* tmpvar_10) * atten_8));
|
|
c_3.xyz = c_9.xyz;
|
|
c_3.w = tmpvar_5;
|
|
gl_FragData[0] = c_3;
|
|
}
|
|
|
|
|
|
// inputs: 1, stats: 33 alu 4 tex 0 flow
|