32 lines
1.2 KiB
Plaintext
32 lines
1.2 KiB
Plaintext
uniform sampler2D _MainTex0;
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uniform sampler2D _MainTex1;
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uniform sampler2D _MainTex10;
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uniform sampler2D _MainTex11;
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uniform sampler2D _MainTex12;
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uniform sampler2D _MainTex13;
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uniform sampler2D _MainTex14;
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uniform sampler2D _MainTex15;
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uniform sampler2D _MainTex2;
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uniform sampler2D _MainTex3;
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uniform sampler2D _MainTex4;
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uniform sampler2D _MainTex5;
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uniform sampler2D _MainTex6;
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uniform sampler2D _MainTex7;
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uniform sampler2D _MainTex8;
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uniform sampler2D _MainTex9;
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void main ()
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{
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vec2 tmpvar_1;
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tmpvar_1 = gl_TexCoord[0].xy;
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gl_FragData[0] = (((
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((((
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((((
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((((texture2D (_MainTex0, tmpvar_1) + texture2D (_MainTex1, tmpvar_1)) + texture2D (_MainTex2, tmpvar_1)) + texture2D (_MainTex3, tmpvar_1)) + texture2D (_MainTex4, tmpvar_1))
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+ texture2D (_MainTex5, tmpvar_1)) + texture2D (_MainTex6, tmpvar_1)) + texture2D (_MainTex7, tmpvar_1)) + texture2D (_MainTex8, tmpvar_1))
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+ texture2D (_MainTex9, tmpvar_1)) + texture2D (_MainTex10, tmpvar_1)) + texture2D (_MainTex11, tmpvar_1)) + texture2D (_MainTex12, tmpvar_1))
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+ texture2D (_MainTex13, tmpvar_1)) + texture2D (_MainTex14, tmpvar_1)) + texture2D (_MainTex15, tmpvar_1));
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}
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// inputs: 1, stats: 15 alu 16 tex 0 flow
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