bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Tests_Blend_Many_Textures-out.txt
2014-02-10 23:06:13 -08:00

32 lines
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uniform sampler2D _MainTex0;
uniform sampler2D _MainTex1;
uniform sampler2D _MainTex10;
uniform sampler2D _MainTex11;
uniform sampler2D _MainTex12;
uniform sampler2D _MainTex13;
uniform sampler2D _MainTex14;
uniform sampler2D _MainTex15;
uniform sampler2D _MainTex2;
uniform sampler2D _MainTex3;
uniform sampler2D _MainTex4;
uniform sampler2D _MainTex5;
uniform sampler2D _MainTex6;
uniform sampler2D _MainTex7;
uniform sampler2D _MainTex8;
uniform sampler2D _MainTex9;
void main ()
{
vec2 tmpvar_1;
tmpvar_1 = gl_TexCoord[0].xy;
gl_FragData[0] = (((
((((
((((
((((texture2D (_MainTex0, tmpvar_1) + texture2D (_MainTex1, tmpvar_1)) + texture2D (_MainTex2, tmpvar_1)) + texture2D (_MainTex3, tmpvar_1)) + texture2D (_MainTex4, tmpvar_1))
+ texture2D (_MainTex5, tmpvar_1)) + texture2D (_MainTex6, tmpvar_1)) + texture2D (_MainTex7, tmpvar_1)) + texture2D (_MainTex8, tmpvar_1))
+ texture2D (_MainTex9, tmpvar_1)) + texture2D (_MainTex10, tmpvar_1)) + texture2D (_MainTex11, tmpvar_1)) + texture2D (_MainTex12, tmpvar_1))
+ texture2D (_MainTex13, tmpvar_1)) + texture2D (_MainTex14, tmpvar_1)) + texture2D (_MainTex15, tmpvar_1));
}
// inputs: 1, stats: 15 alu 16 tex 0 flow