9 lines
147 B
Plaintext
9 lines
147 B
Plaintext
uniform sampler2D _MainTex;
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void main ()
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{
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gl_FragData[0] = texture2D (_MainTex, gl_TexCoord[0].xy);
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}
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// inputs: 1, stats: 0 alu 1 tex 0 flow
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