bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Test_VertexShaderTexture-out.txt
2014-02-10 23:06:13 -08:00

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uniform sampler2D _MainTex;
void main ()
{
gl_FragData[0] = texture2D (_MainTex, gl_TexCoord[0].xy);
}
// inputs: 1, stats: 0 alu 1 tex 0 flow