11 lines
247 B
Plaintext
11 lines
247 B
Plaintext
uniform sampler2D _MainTex;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1 = (gl_Color * texture2D (_MainTex, gl_TexCoord[0].xy));
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gl_FragData[0] = mix (vec4(1.0, 1.0, 1.0, 1.0), tmpvar_1, tmpvar_1.wwww);
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}
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// inputs: 2, stats: 2 alu 1 tex 0 flow
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