bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Particles_Multiply-out.txt
2014-02-10 23:06:13 -08:00

11 lines
247 B
Plaintext

uniform sampler2D _MainTex;
void main ()
{
vec4 tmpvar_1;
tmpvar_1 = (gl_Color * texture2D (_MainTex, gl_TexCoord[0].xy));
gl_FragData[0] = mix (vec4(1.0, 1.0, 1.0, 1.0), tmpvar_1, tmpvar_1.wwww);
}
// inputs: 2, stats: 2 alu 1 tex 0 flow