138 lines
2.7 KiB
Plaintext
138 lines
2.7 KiB
Plaintext
struct SurfaceOutput {
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vec3 Albedo;
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vec3 Normal;
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vec3 Emission;
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float Specular;
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float Gloss;
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float Alpha;
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};
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struct Input {
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vec2 uv_MainTex;
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};
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struct v2f_surf {
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vec4 pos;
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vec3 vec;
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vec2 hip_pack0;
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};
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uniform vec4 _Color;
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uniform float _Cutoff;
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uniform vec4 _LightPositionRange;
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uniform sampler2D _MainTex;
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void xll_clip (
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in float x_1
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)
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{
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if ((x_1 < 0.0)) {
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discard;
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};
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}
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void surf (
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in Input IN_2,
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inout SurfaceOutput o_3
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)
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{
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vec4 c_4;
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vec4 tmpvar_5;
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tmpvar_5 = texture2D (_MainTex, IN_2.uv_MainTex);
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vec4 tmpvar_6;
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tmpvar_6 = (tmpvar_5 * _Color);
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c_4 = tmpvar_6;
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vec3 tmpvar_7;
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tmpvar_7 = c_4.xyz;
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o_3.Albedo = tmpvar_7;
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float tmpvar_8;
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tmpvar_8 = c_4.w;
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o_3.Alpha = tmpvar_8;
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}
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vec4 EncodeFloatRGBA (
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in float v_9
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)
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{
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vec4 enc_10;
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float kEncodeBit_11;
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vec4 kEncodeMul_12;
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vec4 tmpvar_13;
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tmpvar_13 = vec4(1.0, 255.0, 65025.0, 1.60581e+08);
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kEncodeMul_12 = tmpvar_13;
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float tmpvar_14;
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tmpvar_14 = 0.00392157;
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kEncodeBit_11 = tmpvar_14;
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vec4 tmpvar_15;
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tmpvar_15 = (kEncodeMul_12 * v_9);
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enc_10 = tmpvar_15;
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vec4 tmpvar_16;
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tmpvar_16 = fract (enc_10);
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vec4 tmpvar_17;
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tmpvar_17 = tmpvar_16;
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enc_10 = tmpvar_17;
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vec4 tmpvar_18;
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tmpvar_18 = (enc_10 - (enc_10.yzww * kEncodeBit_11));
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enc_10 = tmpvar_18;
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return enc_10;
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}
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vec4 frag_surf (
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in v2f_surf IN_19
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)
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{
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SurfaceOutput o_20;
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Input surfIN_21;
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vec2 tmpvar_22;
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tmpvar_22 = IN_19.hip_pack0.xy;
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surfIN_21.uv_MainTex = tmpvar_22;
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vec3 tmpvar_23;
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tmpvar_23 = vec3(0.0, 0.0, 0.0);
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o_20.Albedo = tmpvar_23;
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vec3 tmpvar_24;
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tmpvar_24 = vec3(0.0, 0.0, 0.0);
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o_20.Emission = tmpvar_24;
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float tmpvar_25;
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tmpvar_25 = 0.0;
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o_20.Specular = tmpvar_25;
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float tmpvar_26;
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tmpvar_26 = 0.0;
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o_20.Alpha = tmpvar_26;
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float tmpvar_27;
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tmpvar_27 = 0.0;
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o_20.Gloss = tmpvar_27;
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surf (surfIN_21, o_20);
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xll_clip ((o_20.Alpha - _Cutoff));
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float tmpvar_28;
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tmpvar_28 = length (IN_19.vec);
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vec4 tmpvar_29;
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tmpvar_29 = EncodeFloatRGBA ((tmpvar_28 * _LightPositionRange.w));
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return tmpvar_29;
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}
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void main ()
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{
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v2f_surf xlt_IN_30;
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vec4 xl_retval_31;
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vec4 tmpvar_32;
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tmpvar_32 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_IN_30.pos = tmpvar_32;
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vec3 tmpvar_33;
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tmpvar_33 = gl_TexCoord[0].xyz;
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vec3 tmpvar_34;
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tmpvar_34 = tmpvar_33;
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xlt_IN_30.vec = tmpvar_34;
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vec2 tmpvar_35;
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tmpvar_35 = gl_TexCoord[1].xy;
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vec2 tmpvar_36;
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tmpvar_36 = tmpvar_35;
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xlt_IN_30.hip_pack0 = tmpvar_36;
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vec4 tmpvar_37;
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tmpvar_37 = frag_surf (xlt_IN_30);
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vec4 tmpvar_38;
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tmpvar_38 = tmpvar_37;
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xl_retval_31 = tmpvar_38;
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vec4 tmpvar_39;
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tmpvar_39 = xl_retval_31.xyzw;
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vec4 tmpvar_40;
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tmpvar_40 = tmpvar_39;
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gl_FragData[0] = tmpvar_40;
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}
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