210 lines
4.4 KiB
Plaintext
210 lines
4.4 KiB
Plaintext
struct SurfaceOutput {
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vec3 Albedo;
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vec3 Normal;
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vec3 Emission;
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float Specular;
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float Gloss;
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float Alpha;
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};
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struct Input {
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vec2 uv_MainTex;
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vec4 color;
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};
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struct v2f_surf {
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vec4 pos;
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float fog;
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vec2 hip_pack0;
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vec4 lop_color;
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vec3 normal;
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vec3 lightDir;
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vec4 _LightCoord;
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};
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uniform float _Cutoff;
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uniform vec4 _LightColor0;
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uniform sampler2D _LightTexture0;
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uniform sampler2D _LightTextureB0;
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uniform sampler2D _MainTex;
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varying vec4 xlv_FOG;
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void xll_clip (
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in float x_1
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)
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{
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if ((x_1 < 0.0)) {
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discard;
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};
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}
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void surf (
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in Input IN_2,
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inout SurfaceOutput o_3
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)
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{
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vec4 c_4;
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vec4 tmpvar_5;
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tmpvar_5 = texture2D (_MainTex, IN_2.uv_MainTex);
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vec4 tmpvar_6;
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tmpvar_6 = (tmpvar_5 * IN_2.color);
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c_4 = tmpvar_6;
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vec3 tmpvar_7;
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tmpvar_7 = c_4.xyz;
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o_3.Albedo = tmpvar_7;
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float tmpvar_8;
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tmpvar_8 = c_4.w;
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o_3.Alpha = tmpvar_8;
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}
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float UnitySpotCookie (
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in vec4 LightCoord_9
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)
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{
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vec4 tmpvar_10;
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tmpvar_10 = texture2D (_LightTexture0, ((LightCoord_9.xy / LightCoord_9.w) + 0.5));
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return tmpvar_10.w;
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}
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float UnitySpotAttenuate (
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in vec3 LightCoord_11
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)
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{
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float tmpvar_12;
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tmpvar_12 = dot (LightCoord_11, LightCoord_11);
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vec2 tmpvar_13;
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tmpvar_13 = vec2(tmpvar_12);
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vec2 tmpvar_14;
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tmpvar_14 = tmpvar_13.xy;
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vec4 tmpvar_15;
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tmpvar_15 = texture2D (_LightTextureB0, tmpvar_14);
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return tmpvar_15.w;
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}
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vec4 LightingLambert (
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in SurfaceOutput s_16,
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in vec3 lightDir_17,
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in float atten_18
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)
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{
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vec4 c_19;
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float diff_20;
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float tmpvar_21;
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tmpvar_21 = dot (s_16.Normal, lightDir_17);
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float tmpvar_22;
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tmpvar_22 = max (0.0, tmpvar_21);
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float tmpvar_23;
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tmpvar_23 = tmpvar_22;
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diff_20 = tmpvar_23;
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vec3 tmpvar_24;
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tmpvar_24 = ((s_16.Albedo * _LightColor0.xyz) * ((diff_20 * atten_18) * 2.0));
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c_19.xyz = tmpvar_24.xyz.xyz;
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float tmpvar_25;
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tmpvar_25 = s_16.Alpha;
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c_19.w = vec4(tmpvar_25).w;
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return c_19;
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}
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vec4 frag_surf (
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in v2f_surf IN_26
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)
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{
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vec4 c_27;
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vec3 lightDir_28;
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SurfaceOutput o_29;
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Input surfIN_30;
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vec2 tmpvar_31;
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tmpvar_31 = IN_26.hip_pack0.xy;
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surfIN_30.uv_MainTex = tmpvar_31;
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vec4 tmpvar_32;
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tmpvar_32 = IN_26.lop_color;
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surfIN_30.color = tmpvar_32;
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vec3 tmpvar_33;
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tmpvar_33 = vec3(0.0, 0.0, 0.0);
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o_29.Albedo = tmpvar_33;
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vec3 tmpvar_34;
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tmpvar_34 = vec3(0.0, 0.0, 0.0);
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o_29.Emission = tmpvar_34;
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float tmpvar_35;
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tmpvar_35 = 0.0;
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o_29.Specular = tmpvar_35;
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float tmpvar_36;
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tmpvar_36 = 0.0;
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o_29.Alpha = tmpvar_36;
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float tmpvar_37;
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tmpvar_37 = 0.0;
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o_29.Gloss = tmpvar_37;
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vec3 tmpvar_38;
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tmpvar_38 = IN_26.normal;
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o_29.Normal = tmpvar_38;
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surf (surfIN_30, o_29);
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xll_clip ((o_29.Alpha - _Cutoff));
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vec3 tmpvar_39;
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tmpvar_39 = IN_26.lightDir;
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lightDir_28 = tmpvar_39;
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vec3 tmpvar_40;
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tmpvar_40 = normalize (lightDir_28);
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vec3 tmpvar_41;
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tmpvar_41 = tmpvar_40;
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lightDir_28 = tmpvar_41;
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float tmpvar_42;
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tmpvar_42 = UnitySpotCookie (IN_26._LightCoord);
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float tmpvar_43;
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tmpvar_43 = UnitySpotAttenuate (IN_26._LightCoord.xyz);
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vec4 tmpvar_44;
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tmpvar_44 = LightingLambert (o_29, lightDir_28, ((float(
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(IN_26._LightCoord.z > 0.0)
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) * tmpvar_42) * tmpvar_43));
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vec4 tmpvar_45;
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tmpvar_45 = tmpvar_44;
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c_27 = tmpvar_45;
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float tmpvar_46;
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tmpvar_46 = o_29.Alpha;
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c_27.w = vec4(tmpvar_46).w;
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return c_27;
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}
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void main ()
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{
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v2f_surf xlt_IN_47;
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vec4 xl_retval_48;
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vec4 tmpvar_49;
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tmpvar_49 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_IN_47.pos = tmpvar_49;
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float tmpvar_50;
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tmpvar_50 = xlv_FOG.x;
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xlt_IN_47.fog = tmpvar_50;
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vec2 tmpvar_51;
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tmpvar_51 = gl_TexCoord[0].xy;
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vec2 tmpvar_52;
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tmpvar_52 = tmpvar_51;
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xlt_IN_47.hip_pack0 = tmpvar_52;
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vec4 tmpvar_53;
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tmpvar_53 = gl_Color.xyzw;
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vec4 tmpvar_54;
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tmpvar_54 = tmpvar_53;
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xlt_IN_47.lop_color = tmpvar_54;
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vec3 tmpvar_55;
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tmpvar_55 = gl_TexCoord[1].xyz;
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vec3 tmpvar_56;
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tmpvar_56 = tmpvar_55;
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xlt_IN_47.normal = tmpvar_56;
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vec3 tmpvar_57;
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tmpvar_57 = gl_TexCoord[2].xyz;
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vec3 tmpvar_58;
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tmpvar_58 = tmpvar_57;
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xlt_IN_47.lightDir = tmpvar_58;
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vec4 tmpvar_59;
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tmpvar_59 = gl_TexCoord[3].xyzw;
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vec4 tmpvar_60;
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tmpvar_60 = tmpvar_59;
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xlt_IN_47._LightCoord = tmpvar_60;
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vec4 tmpvar_61;
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tmpvar_61 = frag_surf (xlt_IN_47);
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vec4 tmpvar_62;
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tmpvar_62 = tmpvar_61;
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xl_retval_48 = tmpvar_62;
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vec4 tmpvar_63;
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tmpvar_63 = xl_retval_48.xyzw;
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vec4 tmpvar_64;
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tmpvar_64 = tmpvar_63;
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gl_FragData[0] = tmpvar_64;
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}
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