109 lines
2.0 KiB
Plaintext
109 lines
2.0 KiB
Plaintext
struct SurfaceOutput {
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vec3 Albedo;
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vec3 Normal;
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vec3 Emission;
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float Specular;
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float Gloss;
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float Alpha;
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};
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struct Input {
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vec2 uv_MainTex;
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vec4 color;
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};
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struct v2f_surf {
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vec4 pos;
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vec2 hip_pack0;
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vec4 lop_color;
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};
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uniform float _Cutoff;
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uniform sampler2D _MainTex;
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void xll_clip (
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in float x_1
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)
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{
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if ((x_1 < 0.0)) {
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discard;
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};
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}
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void surf (
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in Input IN_2,
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inout SurfaceOutput o_3
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)
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{
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vec4 c_4;
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vec4 tmpvar_5;
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tmpvar_5 = texture2D (_MainTex, IN_2.uv_MainTex);
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vec4 tmpvar_6;
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tmpvar_6 = (tmpvar_5 * IN_2.color);
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c_4 = tmpvar_6;
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vec3 tmpvar_7;
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tmpvar_7 = c_4.xyz;
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o_3.Albedo = tmpvar_7;
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float tmpvar_8;
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tmpvar_8 = c_4.w;
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o_3.Alpha = tmpvar_8;
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}
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vec4 frag_surf (
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in v2f_surf IN_9
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)
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{
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SurfaceOutput o_10;
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Input surfIN_11;
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vec2 tmpvar_12;
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tmpvar_12 = IN_9.hip_pack0.xy;
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surfIN_11.uv_MainTex = tmpvar_12;
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vec4 tmpvar_13;
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tmpvar_13 = IN_9.lop_color;
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surfIN_11.color = tmpvar_13;
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vec3 tmpvar_14;
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tmpvar_14 = vec3(0.0, 0.0, 0.0);
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o_10.Albedo = tmpvar_14;
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vec3 tmpvar_15;
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tmpvar_15 = vec3(0.0, 0.0, 0.0);
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o_10.Emission = tmpvar_15;
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float tmpvar_16;
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tmpvar_16 = 0.0;
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o_10.Specular = tmpvar_16;
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float tmpvar_17;
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tmpvar_17 = 0.0;
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o_10.Alpha = tmpvar_17;
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float tmpvar_18;
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tmpvar_18 = 0.0;
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o_10.Gloss = tmpvar_18;
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surf (surfIN_11, o_10);
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xll_clip ((o_10.Alpha - _Cutoff));
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return vec4(0.0, 0.0, 0.0, 0.0);
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}
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void main ()
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{
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v2f_surf xlt_IN_19;
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vec4 xl_retval_20;
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vec4 tmpvar_21;
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tmpvar_21 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_IN_19.pos = tmpvar_21;
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vec2 tmpvar_22;
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tmpvar_22 = gl_TexCoord[1].xy;
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vec2 tmpvar_23;
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tmpvar_23 = tmpvar_22;
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xlt_IN_19.hip_pack0 = tmpvar_23;
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vec4 tmpvar_24;
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tmpvar_24 = gl_Color.xyzw;
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vec4 tmpvar_25;
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tmpvar_25 = tmpvar_24;
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xlt_IN_19.lop_color = tmpvar_25;
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vec4 tmpvar_26;
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tmpvar_26 = frag_surf (xlt_IN_19);
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vec4 tmpvar_27;
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tmpvar_27 = tmpvar_26;
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xl_retval_20 = tmpvar_27;
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vec4 tmpvar_28;
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tmpvar_28 = xl_retval_20.xyzw;
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vec4 tmpvar_29;
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tmpvar_29 = tmpvar_28;
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gl_FragData[0] = tmpvar_29;
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}
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