190 lines
4.0 KiB
Plaintext
190 lines
4.0 KiB
Plaintext
struct SurfaceOutput {
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vec3 Albedo;
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vec3 Normal;
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vec3 Emission;
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float Specular;
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float Gloss;
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float Alpha;
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};
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struct Input {
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vec2 uv_MainTex;
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vec4 color;
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};
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struct v2f_surf {
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vec4 pos;
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float fog;
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vec2 hip_pack0;
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vec4 lop_color;
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vec3 normal;
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vec3 lightDir;
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vec3 _LightCoord;
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};
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uniform float _Cutoff;
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uniform vec4 _LightColor0;
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uniform samplerCube _LightTexture0;
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uniform sampler2D _LightTextureB0;
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uniform sampler2D _MainTex;
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varying vec4 xlv_FOG;
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void xll_clip (
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in float x_1
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)
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{
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if ((x_1 < 0.0)) {
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discard;
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};
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}
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void surf (
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in Input IN_2,
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inout SurfaceOutput o_3
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)
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{
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vec4 c_4;
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vec4 tmpvar_5;
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tmpvar_5 = texture2D (_MainTex, IN_2.uv_MainTex);
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vec4 tmpvar_6;
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tmpvar_6 = (tmpvar_5 * IN_2.color);
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c_4 = tmpvar_6;
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vec3 tmpvar_7;
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tmpvar_7 = c_4.xyz;
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o_3.Albedo = tmpvar_7;
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float tmpvar_8;
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tmpvar_8 = c_4.w;
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o_3.Alpha = tmpvar_8;
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}
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vec4 LightingLambert (
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in SurfaceOutput s_9,
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in vec3 lightDir_10,
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in float atten_11
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)
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{
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vec4 c_12;
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float diff_13;
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float tmpvar_14;
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tmpvar_14 = dot (s_9.Normal, lightDir_10);
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float tmpvar_15;
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tmpvar_15 = max (0.0, tmpvar_14);
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float tmpvar_16;
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tmpvar_16 = tmpvar_15;
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diff_13 = tmpvar_16;
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vec3 tmpvar_17;
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tmpvar_17 = ((s_9.Albedo * _LightColor0.xyz) * ((diff_13 * atten_11) * 2.0));
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c_12.xyz = tmpvar_17.xyz.xyz;
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float tmpvar_18;
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tmpvar_18 = s_9.Alpha;
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c_12.w = vec4(tmpvar_18).w;
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return c_12;
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}
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vec4 frag_surf (
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in v2f_surf IN_19
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)
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{
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vec4 c_20;
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vec3 lightDir_21;
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SurfaceOutput o_22;
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Input surfIN_23;
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vec2 tmpvar_24;
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tmpvar_24 = IN_19.hip_pack0.xy;
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surfIN_23.uv_MainTex = tmpvar_24;
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vec4 tmpvar_25;
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tmpvar_25 = IN_19.lop_color;
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surfIN_23.color = tmpvar_25;
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vec3 tmpvar_26;
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tmpvar_26 = vec3(0.0, 0.0, 0.0);
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o_22.Albedo = tmpvar_26;
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vec3 tmpvar_27;
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tmpvar_27 = vec3(0.0, 0.0, 0.0);
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o_22.Emission = tmpvar_27;
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float tmpvar_28;
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tmpvar_28 = 0.0;
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o_22.Specular = tmpvar_28;
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float tmpvar_29;
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tmpvar_29 = 0.0;
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o_22.Alpha = tmpvar_29;
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float tmpvar_30;
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tmpvar_30 = 0.0;
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o_22.Gloss = tmpvar_30;
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vec3 tmpvar_31;
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tmpvar_31 = IN_19.normal;
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o_22.Normal = tmpvar_31;
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surf (surfIN_23, o_22);
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xll_clip ((o_22.Alpha - _Cutoff));
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vec3 tmpvar_32;
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tmpvar_32 = IN_19.lightDir;
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lightDir_21 = tmpvar_32;
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vec3 tmpvar_33;
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tmpvar_33 = normalize (lightDir_21);
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vec3 tmpvar_34;
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tmpvar_34 = tmpvar_33;
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lightDir_21 = tmpvar_34;
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float tmpvar_35;
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tmpvar_35 = dot (IN_19._LightCoord, IN_19._LightCoord);
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vec2 tmpvar_36;
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tmpvar_36 = vec2(tmpvar_35);
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vec2 tmpvar_37;
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tmpvar_37 = tmpvar_36.xy;
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vec4 tmpvar_38;
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tmpvar_38 = texture2D (_LightTextureB0, tmpvar_37);
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vec4 tmpvar_39;
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tmpvar_39 = textureCube (_LightTexture0, IN_19._LightCoord);
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vec4 tmpvar_40;
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tmpvar_40 = LightingLambert (o_22, lightDir_21, (tmpvar_38.w * tmpvar_39.w));
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vec4 tmpvar_41;
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tmpvar_41 = tmpvar_40;
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c_20 = tmpvar_41;
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float tmpvar_42;
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tmpvar_42 = o_22.Alpha;
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c_20.w = vec4(tmpvar_42).w;
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return c_20;
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}
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void main ()
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{
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v2f_surf xlt_IN_43;
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vec4 xl_retval_44;
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vec4 tmpvar_45;
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tmpvar_45 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_IN_43.pos = tmpvar_45;
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float tmpvar_46;
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tmpvar_46 = xlv_FOG.x;
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xlt_IN_43.fog = tmpvar_46;
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vec2 tmpvar_47;
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tmpvar_47 = gl_TexCoord[0].xy;
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vec2 tmpvar_48;
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tmpvar_48 = tmpvar_47;
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xlt_IN_43.hip_pack0 = tmpvar_48;
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vec4 tmpvar_49;
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tmpvar_49 = gl_Color.xyzw;
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vec4 tmpvar_50;
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tmpvar_50 = tmpvar_49;
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xlt_IN_43.lop_color = tmpvar_50;
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vec3 tmpvar_51;
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tmpvar_51 = gl_TexCoord[1].xyz;
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vec3 tmpvar_52;
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tmpvar_52 = tmpvar_51;
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xlt_IN_43.normal = tmpvar_52;
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vec3 tmpvar_53;
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tmpvar_53 = gl_TexCoord[2].xyz;
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vec3 tmpvar_54;
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tmpvar_54 = tmpvar_53;
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xlt_IN_43.lightDir = tmpvar_54;
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vec3 tmpvar_55;
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tmpvar_55 = gl_TexCoord[3].xyz;
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vec3 tmpvar_56;
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tmpvar_56 = tmpvar_55;
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xlt_IN_43._LightCoord = tmpvar_56;
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vec4 tmpvar_57;
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tmpvar_57 = frag_surf (xlt_IN_43);
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vec4 tmpvar_58;
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tmpvar_58 = tmpvar_57;
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xl_retval_44 = tmpvar_58;
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vec4 tmpvar_59;
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tmpvar_59 = xl_retval_44.xyzw;
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vec4 tmpvar_60;
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tmpvar_60 = tmpvar_59;
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gl_FragData[0] = tmpvar_60;
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}
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