14 lines
285 B
Plaintext
14 lines
285 B
Plaintext
uniform sampler2D _HaloFalloff;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1 = texture2D (_HaloFalloff, gl_TexCoord[0].xy);
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vec4 tmpvar_2;
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tmpvar_2.xyz = (gl_Color.xyz * tmpvar_1.w);
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tmpvar_2.w = tmpvar_1.w;
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gl_FragData[0] = tmpvar_2;
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}
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// inputs: 2, stats: 1 alu 1 tex 0 flow
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