52 lines
991 B
Plaintext
52 lines
991 B
Plaintext
struct v2f {
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vec4 vertex;
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vec4 color;
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vec2 texcoord;
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};
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uniform sampler2D _HaloFalloff;
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vec4 frag (
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in v2f i_1
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)
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{
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float a_2;
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vec4 tmpvar_3;
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tmpvar_3 = texture2D (_HaloFalloff, i_1.texcoord);
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float tmpvar_4;
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tmpvar_4 = tmpvar_3.w;
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a_2 = tmpvar_4;
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vec4 tmpvar_5;
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tmpvar_5.xyz = (i_1.color.xyz * a_2).xyz;
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tmpvar_5.w = a_2;
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return tmpvar_5;
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}
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void main ()
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{
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v2f xlt_i_6;
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vec4 xl_retval_7;
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vec4 tmpvar_8;
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tmpvar_8 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_i_6.vertex = tmpvar_8;
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vec4 tmpvar_9;
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tmpvar_9 = gl_Color.xyzw;
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vec4 tmpvar_10;
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tmpvar_10 = tmpvar_9;
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xlt_i_6.color = tmpvar_10;
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vec2 tmpvar_11;
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tmpvar_11 = gl_TexCoord[0].xy;
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vec2 tmpvar_12;
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tmpvar_12 = tmpvar_11;
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xlt_i_6.texcoord = tmpvar_12;
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vec4 tmpvar_13;
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tmpvar_13 = frag (xlt_i_6);
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vec4 tmpvar_14;
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tmpvar_14 = tmpvar_13;
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xl_retval_7 = tmpvar_14;
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vec4 tmpvar_15;
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tmpvar_15 = xl_retval_7.xyzw;
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vec4 tmpvar_16;
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tmpvar_16 = tmpvar_15;
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gl_FragData[0] = tmpvar_16;
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}
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