13 lines
315 B
Plaintext
13 lines
315 B
Plaintext
uniform sampler2D _GUIClipTexture;
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uniform sampler2D _MainTex;
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void main ()
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{
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vec4 col_1;
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col_1.xyz = (texture2D (_MainTex, gl_TexCoord[0].xy).xyz * gl_Color.xyz);
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col_1.w = (gl_Color.w * texture2D (_GUIClipTexture, gl_TexCoord[1].xy).w);
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gl_FragData[0] = col_1;
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}
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// inputs: 2, stats: 2 alu 2 tex 0 flow
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