61 lines
1.3 KiB
Plaintext
61 lines
1.3 KiB
Plaintext
struct v2f {
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vec4 vertex;
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vec4 color;
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vec2 texcoord;
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vec2 texgencoord;
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};
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uniform sampler2D _GUIClipTexture;
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uniform sampler2D _MainTex;
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vec4 frag (
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in v2f i_1
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)
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{
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vec4 col_2;
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vec4 tmpvar_3;
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tmpvar_3 = texture2D (_MainTex, i_1.texcoord);
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vec3 tmpvar_4;
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tmpvar_4 = (tmpvar_3.xyz * i_1.color.xyz);
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col_2.xyz = tmpvar_4.xyz.xyz;
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vec4 tmpvar_5;
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tmpvar_5 = texture2D (_GUIClipTexture, i_1.texgencoord);
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float tmpvar_6;
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tmpvar_6 = (i_1.color.w * tmpvar_5.w);
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col_2.w = vec4(tmpvar_6).w;
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return col_2;
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}
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void main ()
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{
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v2f xlt_i_7;
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vec4 xl_retval_8;
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vec4 tmpvar_9;
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tmpvar_9 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_i_7.vertex = tmpvar_9;
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vec4 tmpvar_10;
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tmpvar_10 = gl_Color.xyzw;
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vec4 tmpvar_11;
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tmpvar_11 = tmpvar_10;
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xlt_i_7.color = tmpvar_11;
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vec2 tmpvar_12;
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tmpvar_12 = gl_TexCoord[0].xy;
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vec2 tmpvar_13;
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tmpvar_13 = tmpvar_12;
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xlt_i_7.texcoord = tmpvar_13;
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vec2 tmpvar_14;
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tmpvar_14 = gl_TexCoord[1].xy;
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vec2 tmpvar_15;
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tmpvar_15 = tmpvar_14;
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xlt_i_7.texgencoord = tmpvar_15;
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vec4 tmpvar_16;
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tmpvar_16 = frag (xlt_i_7);
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vec4 tmpvar_17;
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tmpvar_17 = tmpvar_16;
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xl_retval_8 = tmpvar_17;
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vec4 tmpvar_18;
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tmpvar_18 = xl_retval_8.xyzw;
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vec4 tmpvar_19;
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tmpvar_19 = tmpvar_18;
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gl_FragData[0] = tmpvar_19;
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}
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