44 lines
905 B
Plaintext
44 lines
905 B
Plaintext
struct v2f_vertex_lit {
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vec2 uv;
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vec4 diff;
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vec4 spec;
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};
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struct v2f_img {
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vec4 pos;
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vec2 uv;
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};
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struct appdata_img {
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vec4 vertex;
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vec2 texcoord;
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};
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struct v2f {
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vec4 vertex;
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vec4 color;
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vec2 texcoord;
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vec2 texgencoord;
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};
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struct appdata_t {
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vec4 vertex;
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vec4 color;
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vec2 texcoord;
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};
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uniform sampler2D _GUIClipTexture;
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uniform sampler2D _MainTex;
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vec4 frag( in v2f i );
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vec4 frag( in v2f i ) {
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vec4 col;
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col.xyz = (texture2D( _MainTex, i.texcoord).xyz * i.color.xyz );
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col.w = (i.color.w * texture2D( _GUIClipTexture, i.texgencoord).w );
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return col;
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}
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void main() {
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vec4 xl_retval;
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v2f xlt_i;
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xlt_i.vertex = vec4(0.0);
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xlt_i.color = vec4( gl_Color);
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xlt_i.texcoord = vec2( gl_TexCoord[0]);
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xlt_i.texgencoord = vec2( gl_TexCoord[1]);
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xl_retval = frag( xlt_i);
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gl_FragData[0] = vec4( xl_retval);
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}
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