11 lines
183 B
Plaintext
11 lines
183 B
Plaintext
void main ()
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{
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vec4 res_1;
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res_1.xyz = ((gl_TexCoord[0].xyz * vec3(0.5, 0.5, -0.5)) + 0.5);
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res_1.w = 0.0;
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gl_FragData[0] = res_1;
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}
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// inputs: 1, stats: 3 alu 0 tex 0 flow
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