bgfx/3rdparty/glsl-optimizer/tests/fragment/z-treeleafloop-irES.txt
2014-03-29 16:26:01 -07:00

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struct v2f {
highp vec4 pos;
highp vec2 uv;
highp vec3 color;
highp vec3 backContrib;
highp vec3 nl;
highp vec3 nh;
};
uniform lowp vec4 UNITY_LIGHTMODEL_AMBIENT;
uniform sampler2D _BumpSpecMap;
uniform lowp float _Cutoff;
uniform sampler2D _MainTex;
uniform lowp vec4 _SpecColor;
uniform highp vec4 _TerrainTreeLightColors[4];
uniform lowp vec3 _TranslucencyColor;
uniform sampler2D _TranslucencyMap;
varying highp vec4 xlv_SV_POSITION;
varying highp vec2 xlv_TEXCOORD0;
varying highp vec3 xlv_TEXCOORD1;
varying highp vec3 xlv_TEXCOORD2;
varying highp vec3 xlv_TEXCOORD3;
varying highp vec3 xlv_TEXCOORD4;
void xll_clip (
in mediump float x_1
)
{
if ((x_1 < 0.0)) {
discard;
};
}
lowp vec4 xlat_main (
in v2f i_2
)
{
lowp vec4 c_3;
mediump float spec_4;
mediump float nh_5;
mediump float nl_6;
mediump vec3 translucencyColor_7;
mediump vec3 lightColor_8;
int j_9;
mediump vec3 backContribs_10;
mediump vec3 light_11;
mediump float gloss_12;
lowp vec4 trngls_13;
mediump float specular_14;
lowp vec3 albedo_15;
lowp vec4 col_16;
int tmpvar_17;
tmpvar_17 = 0;
j_9 = tmpvar_17;
lowp vec4 tmpvar_18;
tmpvar_18 = texture2D (_MainTex, i_2.uv);
lowp vec4 tmpvar_19;
tmpvar_19 = tmpvar_18;
col_16 = tmpvar_19;
xll_clip ((col_16.w - _Cutoff));
highp vec3 tmpvar_20;
tmpvar_20 = (col_16.xyz * i_2.color);
albedo_15 = tmpvar_20;
lowp vec4 tmpvar_21;
tmpvar_21 = texture2D (_BumpSpecMap, i_2.uv);
lowp float tmpvar_22;
tmpvar_22 = (tmpvar_21.x * 128.0);
specular_14 = tmpvar_22;
lowp vec4 tmpvar_23;
tmpvar_23 = texture2D (_TranslucencyMap, i_2.uv);
lowp vec4 tmpvar_24;
tmpvar_24 = tmpvar_23;
trngls_13 = tmpvar_24;
lowp float tmpvar_25;
tmpvar_25 = trngls_13.w;
gloss_12 = tmpvar_25;
lowp vec3 tmpvar_26;
tmpvar_26 = UNITY_LIGHTMODEL_AMBIENT.xyz;
lowp vec3 tmpvar_27;
tmpvar_27 = (tmpvar_26 * albedo_15);
light_11 = tmpvar_27;
highp vec3 tmpvar_28;
tmpvar_28 = (i_2.backContrib * trngls_13.z);
backContribs_10 = tmpvar_28;
while (true) {
if (!((j_9 < 3))) {
break;
};
highp vec3 tmpvar_29;
tmpvar_29 = _TerrainTreeLightColors[j_9].xyz;
lightColor_8 = tmpvar_29;
mediump vec3 tmpvar_30;
tmpvar_30 = (backContribs_10[j_9] * _TranslucencyColor);
translucencyColor_7 = tmpvar_30;
highp float tmpvar_31;
tmpvar_31 = i_2.nl[j_9];
nl_6 = tmpvar_31;
highp float tmpvar_32;
tmpvar_32 = i_2.nh[j_9];
nh_5 = tmpvar_32;
mediump float tmpvar_33;
tmpvar_33 = pow (nh_5, specular_14);
mediump float tmpvar_34;
tmpvar_34 = (tmpvar_33 * gloss_12);
spec_4 = tmpvar_34;
mediump vec3 tmpvar_35;
tmpvar_35 = (light_11 + ((
(albedo_15 * (translucencyColor_7 + nl_6))
+
(_SpecColor.xyz * spec_4)
) * lightColor_8));
light_11 = tmpvar_35;
int _post_incdec_tmp_36;
_post_incdec_tmp_36 = j_9;
int tmpvar_37;
tmpvar_37 = (j_9 + 1);
j_9 = tmpvar_37;
};
mediump vec3 tmpvar_38;
tmpvar_38 = (light_11 * 2.0);
c_3.xyz = tmpvar_38.xyz.xyz;
mediump float tmpvar_39;
tmpvar_39 = 1.0;
c_3.w = vec4(tmpvar_39).w;
return c_3;
}
void main ()
{
v2f xlt_i_40;
lowp vec4 xl_retval_41;
highp vec4 tmpvar_42;
tmpvar_42 = xlv_SV_POSITION.xyzw;
highp vec4 tmpvar_43;
tmpvar_43 = tmpvar_42;
xlt_i_40.pos = tmpvar_43;
highp vec2 tmpvar_44;
tmpvar_44 = xlv_TEXCOORD0.xy;
highp vec2 tmpvar_45;
tmpvar_45 = tmpvar_44;
xlt_i_40.uv = tmpvar_45;
highp vec3 tmpvar_46;
tmpvar_46 = xlv_TEXCOORD1.xyz;
highp vec3 tmpvar_47;
tmpvar_47 = tmpvar_46;
xlt_i_40.color = tmpvar_47;
highp vec3 tmpvar_48;
tmpvar_48 = xlv_TEXCOORD2.xyz;
highp vec3 tmpvar_49;
tmpvar_49 = tmpvar_48;
xlt_i_40.backContrib = tmpvar_49;
highp vec3 tmpvar_50;
tmpvar_50 = xlv_TEXCOORD3.xyz;
highp vec3 tmpvar_51;
tmpvar_51 = tmpvar_50;
xlt_i_40.nl = tmpvar_51;
highp vec3 tmpvar_52;
tmpvar_52 = xlv_TEXCOORD4.xyz;
highp vec3 tmpvar_53;
tmpvar_53 = tmpvar_52;
xlt_i_40.nh = tmpvar_53;
lowp vec4 tmpvar_54;
tmpvar_54 = xlat_main (xlt_i_40);
lowp vec4 tmpvar_55;
tmpvar_55 = tmpvar_54;
xl_retval_41 = tmpvar_55;
lowp vec4 tmpvar_56;
tmpvar_56 = xl_retval_41.xyzw;
lowp vec4 tmpvar_57;
tmpvar_57 = tmpvar_56;
gl_FragData[0] = tmpvar_57;
}