47 lines
996 B
Plaintext
47 lines
996 B
Plaintext
struct v2f {
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highp vec4 vertex;
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lowp vec4 color;
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mediump vec2 texcoord;
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};
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uniform sampler2D _MainTex;
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varying lowp vec4 xlv_COLOR;
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varying mediump vec2 xlv_TEXCOORD0;
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lowp vec4 xlat_main (
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in v2f i_1
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)
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{
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lowp vec4 tmpvar_2;
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tmpvar_2 = texture2D (_MainTex, i_1.texcoord);
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return (i_1.color * tmpvar_2);
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}
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void main ()
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{
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v2f xlt_i_3;
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lowp vec4 xl_retval_4;
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mediump vec4 tmpvar_5;
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tmpvar_5 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_i_3.vertex = tmpvar_5;
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lowp vec4 tmpvar_6;
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tmpvar_6 = xlv_COLOR.xyzw;
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lowp vec4 tmpvar_7;
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tmpvar_7 = tmpvar_6;
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xlt_i_3.color = tmpvar_7;
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mediump vec2 tmpvar_8;
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tmpvar_8 = xlv_TEXCOORD0.xy;
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mediump vec2 tmpvar_9;
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tmpvar_9 = tmpvar_8;
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xlt_i_3.texcoord = tmpvar_9;
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lowp vec4 tmpvar_10;
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tmpvar_10 = xlat_main (xlt_i_3);
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lowp vec4 tmpvar_11;
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tmpvar_11 = tmpvar_10;
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xl_retval_4 = tmpvar_11;
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lowp vec4 tmpvar_12;
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tmpvar_12 = xl_retval_4.xyzw;
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lowp vec4 tmpvar_13;
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tmpvar_13 = tmpvar_12;
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gl_FragData[0] = tmpvar_13;
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}
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