292 lines
8.6 KiB
Plaintext
292 lines
8.6 KiB
Plaintext
#extension GL_ARB_shader_texture_lod : enable
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uniform sampler2D _MainTex;
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uniform vec4 _MainTex_TexelSize;
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varying vec2 xlv_TEXCOORD0;
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void main ()
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{
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vec2 rcpFrame_1;
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rcpFrame_1 = _MainTex_TexelSize.xy;
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vec3 tmpvar_2;
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bool doneP_4;
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bool doneN_5;
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float lumaEndP_6;
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float lumaEndN_7;
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vec2 offNP_8;
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vec2 posP_9;
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vec2 posN_10;
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float gradientN_11;
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float lengthSign_12;
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float lumaS_13;
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float lumaN_14;
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doneN_5 = bool(0);
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doneP_4 = bool(0);
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vec4 tmpvar_15;
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tmpvar_15.zw = vec2(0.0, 0.0);
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tmpvar_15.xy = (xlv_TEXCOORD0 + (vec2(0.0, -1.0) * _MainTex_TexelSize.xy));
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vec4 tmpvar_16;
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tmpvar_16 = texture2DLod (_MainTex, tmpvar_15.xy, 0.0);
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vec4 tmpvar_17;
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tmpvar_17.zw = vec2(0.0, 0.0);
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tmpvar_17.xy = (xlv_TEXCOORD0 + (vec2(-1.0, 0.0) * _MainTex_TexelSize.xy));
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vec4 tmpvar_18;
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tmpvar_18 = texture2DLod (_MainTex, tmpvar_17.xy, 0.0);
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vec4 tmpvar_19;
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tmpvar_19 = texture2DLod (_MainTex, xlv_TEXCOORD0, 0.0);
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vec4 tmpvar_20;
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tmpvar_20.zw = vec2(0.0, 0.0);
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tmpvar_20.xy = (xlv_TEXCOORD0 + (vec2(1.0, 0.0) * _MainTex_TexelSize.xy));
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vec4 tmpvar_21;
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tmpvar_21 = texture2DLod (_MainTex, tmpvar_20.xy, 0.0);
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vec4 tmpvar_22;
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tmpvar_22.zw = vec2(0.0, 0.0);
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tmpvar_22.xy = (xlv_TEXCOORD0 + (vec2(0.0, 1.0) * _MainTex_TexelSize.xy));
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vec4 tmpvar_23;
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tmpvar_23 = texture2DLod (_MainTex, tmpvar_22.xy, 0.0);
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float tmpvar_24;
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tmpvar_24 = ((tmpvar_16.y * 1.96321) + tmpvar_16.x);
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lumaN_14 = tmpvar_24;
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float tmpvar_25;
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tmpvar_25 = ((tmpvar_18.y * 1.96321) + tmpvar_18.x);
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float tmpvar_26;
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tmpvar_26 = ((tmpvar_19.y * 1.96321) + tmpvar_19.x);
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float tmpvar_27;
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tmpvar_27 = ((tmpvar_21.y * 1.96321) + tmpvar_21.x);
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float tmpvar_28;
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tmpvar_28 = ((tmpvar_23.y * 1.96321) + tmpvar_23.x);
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lumaS_13 = tmpvar_28;
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float tmpvar_29;
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tmpvar_29 = max (tmpvar_26, max (max (tmpvar_24, tmpvar_25), max (tmpvar_28, tmpvar_27)));
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float tmpvar_30;
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tmpvar_30 = (tmpvar_29 - min (tmpvar_26, min (
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min (tmpvar_24, tmpvar_25)
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,
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min (tmpvar_28, tmpvar_27)
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)));
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float tmpvar_31;
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tmpvar_31 = max (0.0625, (tmpvar_29 * 0.125));
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if ((tmpvar_30 < tmpvar_31)) {
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tmpvar_2 = tmpvar_19.xyz;
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} else {
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float tmpvar_32;
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tmpvar_32 = min (0.75, (max (0.0,
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((abs((
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((((tmpvar_24 + tmpvar_25) + tmpvar_27) + tmpvar_28) * 0.25)
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- tmpvar_26)) / tmpvar_30) - 0.25)
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) * 1.33333));
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vec4 tmpvar_33;
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tmpvar_33.zw = vec2(0.0, 0.0);
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tmpvar_33.xy = (xlv_TEXCOORD0 - _MainTex_TexelSize.xy);
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vec4 tmpvar_34;
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tmpvar_34 = texture2DLod (_MainTex, tmpvar_33.xy, 0.0);
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vec4 tmpvar_35;
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tmpvar_35.zw = vec2(0.0, 0.0);
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tmpvar_35.xy = (xlv_TEXCOORD0 + (vec2(1.0, -1.0) * _MainTex_TexelSize.xy));
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vec4 tmpvar_36;
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tmpvar_36 = texture2DLod (_MainTex, tmpvar_35.xy, 0.0);
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vec4 tmpvar_37;
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tmpvar_37.zw = vec2(0.0, 0.0);
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tmpvar_37.xy = (xlv_TEXCOORD0 + (vec2(-1.0, 1.0) * _MainTex_TexelSize.xy));
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vec4 tmpvar_38;
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tmpvar_38 = texture2DLod (_MainTex, tmpvar_37.xy, 0.0);
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vec4 tmpvar_39;
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tmpvar_39.zw = vec2(0.0, 0.0);
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tmpvar_39.xy = (xlv_TEXCOORD0 + _MainTex_TexelSize.xy);
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vec4 tmpvar_40;
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tmpvar_40 = texture2DLod (_MainTex, tmpvar_39.xy, 0.0);
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vec3 tmpvar_41;
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tmpvar_41 = (((
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(((tmpvar_16.xyz + tmpvar_18.xyz) + tmpvar_19.xyz) + tmpvar_21.xyz)
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+ tmpvar_23.xyz) + (
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((tmpvar_34.xyz + tmpvar_36.xyz) + tmpvar_38.xyz)
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+ tmpvar_40.xyz)) * vec3(0.111111, 0.111111, 0.111111));
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float tmpvar_42;
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tmpvar_42 = ((tmpvar_34.y * 1.96321) + tmpvar_34.x);
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float tmpvar_43;
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tmpvar_43 = ((tmpvar_36.y * 1.96321) + tmpvar_36.x);
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float tmpvar_44;
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tmpvar_44 = ((tmpvar_38.y * 1.96321) + tmpvar_38.x);
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float tmpvar_45;
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tmpvar_45 = ((tmpvar_40.y * 1.96321) + tmpvar_40.x);
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bool tmpvar_46;
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tmpvar_46 = (((
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abs((((0.25 * tmpvar_42) + (-0.5 * tmpvar_25)) + (0.25 * tmpvar_44)))
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+
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abs((((0.5 * tmpvar_24) - tmpvar_26) + (0.5 * tmpvar_28)))
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) + abs(
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(((0.25 * tmpvar_43) + (-0.5 * tmpvar_27)) + (0.25 * tmpvar_45))
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)) >= ((
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abs((((0.25 * tmpvar_42) + (-0.5 * tmpvar_24)) + (0.25 * tmpvar_43)))
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+
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abs((((0.5 * tmpvar_25) - tmpvar_26) + (0.5 * tmpvar_27)))
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) + abs(
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(((0.25 * tmpvar_44) + (-0.5 * tmpvar_28)) + (0.25 * tmpvar_45))
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)));
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float tmpvar_47;
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if (tmpvar_46) {
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tmpvar_47 = -(_MainTex_TexelSize.y);
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} else {
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tmpvar_47 = -(_MainTex_TexelSize.x);
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};
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lengthSign_12 = tmpvar_47;
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if (!(tmpvar_46)) {
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lumaN_14 = tmpvar_25;
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};
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if (!(tmpvar_46)) {
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lumaS_13 = tmpvar_27;
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};
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float tmpvar_48;
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tmpvar_48 = abs((lumaN_14 - tmpvar_26));
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gradientN_11 = tmpvar_48;
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float tmpvar_49;
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tmpvar_49 = abs((lumaS_13 - tmpvar_26));
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lumaN_14 = ((lumaN_14 + tmpvar_26) * 0.5);
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float tmpvar_50;
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tmpvar_50 = ((lumaS_13 + tmpvar_26) * 0.5);
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lumaS_13 = tmpvar_50;
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bool tmpvar_51;
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tmpvar_51 = (tmpvar_48 >= tmpvar_49);
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if (!(tmpvar_51)) {
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lumaN_14 = tmpvar_50;
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};
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if (!(tmpvar_51)) {
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gradientN_11 = tmpvar_49;
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};
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if (!(tmpvar_51)) {
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lengthSign_12 = -(tmpvar_47);
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};
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float tmpvar_52;
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if (tmpvar_46) {
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tmpvar_52 = 0.0;
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} else {
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tmpvar_52 = (lengthSign_12 * 0.5);
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};
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posN_10.x = (xlv_TEXCOORD0.x + tmpvar_52);
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float tmpvar_53;
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if (tmpvar_46) {
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tmpvar_53 = (lengthSign_12 * 0.5);
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} else {
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tmpvar_53 = 0.0;
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};
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posN_10.y = (xlv_TEXCOORD0.y + tmpvar_53);
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gradientN_11 = (gradientN_11 * 0.25);
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posP_9 = posN_10;
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vec2 tmpvar_54;
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if (tmpvar_46) {
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vec2 tmpvar_55;
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tmpvar_55.y = 0.0;
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tmpvar_55.x = rcpFrame_1.x;
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tmpvar_54 = tmpvar_55;
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} else {
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vec2 tmpvar_56;
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tmpvar_56.x = 0.0;
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tmpvar_56.y = rcpFrame_1.y;
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tmpvar_54 = tmpvar_56;
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};
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lumaEndN_7 = lumaN_14;
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lumaEndP_6 = lumaN_14;
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posN_10 = (posN_10 + (tmpvar_54 * vec2(-2.0, -2.0)));
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posP_9 = (posP_9 + (tmpvar_54 * vec2(2.0, 2.0)));
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offNP_8 = (tmpvar_54 * vec2(3.0, 3.0));
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for (int i_3; i_3 < 4; i_3++) {
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if (!(doneN_5)) {
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vec4 tmpvar_57;
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tmpvar_57 = texture2DGradARB (_MainTex, posN_10, offNP_8, offNP_8);
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lumaEndN_7 = ((tmpvar_57.y * 1.96321) + tmpvar_57.x);
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};
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if (!(doneP_4)) {
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vec4 tmpvar_58;
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tmpvar_58 = texture2DGradARB (_MainTex, posP_9, offNP_8, offNP_8);
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lumaEndP_6 = ((tmpvar_58.y * 1.96321) + tmpvar_58.x);
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};
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bool tmpvar_59;
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if (doneN_5) {
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tmpvar_59 = bool(1);
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} else {
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tmpvar_59 = (abs((lumaEndN_7 - lumaN_14)) >= gradientN_11);
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};
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doneN_5 = tmpvar_59;
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bool tmpvar_60;
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if (doneP_4) {
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tmpvar_60 = bool(1);
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} else {
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tmpvar_60 = (abs((lumaEndP_6 - lumaN_14)) >= gradientN_11);
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};
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doneP_4 = tmpvar_60;
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if ((tmpvar_59 && tmpvar_60)) {
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break;
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};
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if (!(tmpvar_59)) {
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posN_10 = (posN_10 - offNP_8);
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};
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if (!(tmpvar_60)) {
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posP_9 = (posP_9 + offNP_8);
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};
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};
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float tmpvar_61;
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if (tmpvar_46) {
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tmpvar_61 = (xlv_TEXCOORD0.x - posN_10.x);
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} else {
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tmpvar_61 = (xlv_TEXCOORD0.y - posN_10.y);
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};
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float tmpvar_62;
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if (tmpvar_46) {
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tmpvar_62 = (posP_9.x - xlv_TEXCOORD0.x);
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} else {
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tmpvar_62 = (posP_9.y - xlv_TEXCOORD0.y);
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};
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bool tmpvar_63;
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tmpvar_63 = (tmpvar_61 < tmpvar_62);
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float tmpvar_64;
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if (tmpvar_63) {
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tmpvar_64 = lumaEndN_7;
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} else {
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tmpvar_64 = lumaEndP_6;
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};
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lumaEndN_7 = tmpvar_64;
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if ((((tmpvar_26 - lumaN_14) < 0.0) == ((tmpvar_64 - lumaN_14) < 0.0))) {
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lengthSign_12 = 0.0;
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};
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float tmpvar_65;
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tmpvar_65 = (tmpvar_62 + tmpvar_61);
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float tmpvar_66;
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if (tmpvar_63) {
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tmpvar_66 = tmpvar_61;
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} else {
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tmpvar_66 = tmpvar_62;
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};
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float tmpvar_67;
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tmpvar_67 = ((0.5 + (tmpvar_66 *
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(-1.0 / tmpvar_65)
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)) * lengthSign_12);
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float tmpvar_68;
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if (tmpvar_46) {
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tmpvar_68 = 0.0;
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} else {
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tmpvar_68 = tmpvar_67;
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};
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float tmpvar_69;
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if (tmpvar_46) {
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tmpvar_69 = tmpvar_67;
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} else {
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tmpvar_69 = 0.0;
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};
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vec2 tmpvar_70;
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tmpvar_70.x = (xlv_TEXCOORD0.x + tmpvar_68);
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tmpvar_70.y = (xlv_TEXCOORD0.y + tmpvar_69);
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vec4 tmpvar_71;
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tmpvar_71 = texture2DLod (_MainTex, tmpvar_70, 0.0);
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vec3 tmpvar_72;
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tmpvar_72.x = -(tmpvar_32);
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tmpvar_72.y = -(tmpvar_32);
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tmpvar_72.z = -(tmpvar_32);
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tmpvar_2 = ((tmpvar_72 * tmpvar_71.xyz) + ((tmpvar_41 * vec3(tmpvar_32)) + tmpvar_71.xyz));
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};
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vec4 tmpvar_73;
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tmpvar_73.w = 0.0;
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tmpvar_73.xyz = tmpvar_2;
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gl_FragData[0] = tmpvar_73;
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}
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// inputs: 1, stats: 194 alu 12 tex 26 flow
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