13 lines
195 B
Plaintext
13 lines
195 B
Plaintext
#version 300 es
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precision mediump float;
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uniform sampler3D tex;
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in vec3 uv;
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out lowp vec4 _fragColor;
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void main ()
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{
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_fragColor = texture (tex, uv);
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}
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// inputs: 1, stats: 0 alu 1 tex 0 flow
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