bgfx/3rdparty/glsl-optimizer/tests/fragment/tex3D-outES3.txt
2014-02-10 23:06:13 -08:00

13 lines
195 B
Plaintext

#version 300 es
precision mediump float;
uniform sampler3D tex;
in vec3 uv;
out lowp vec4 _fragColor;
void main ()
{
_fragColor = texture (tex, uv);
}
// inputs: 1, stats: 0 alu 1 tex 0 flow