13 lines
299 B
Plaintext
13 lines
299 B
Plaintext
#version 300 es
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precision mediump float;
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uniform lowp sampler2DShadow shadowmap;
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in highp vec4 xlv_TEXCOORD0;
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out lowp vec4 _fragColor;
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void main ()
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{
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_fragColor = vec4((texture (shadowmap, xlv_TEXCOORD0.xyz) + textureProj (shadowmap, xlv_TEXCOORD0)));
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}
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// inputs: 1, stats: 1 alu 2 tex 0 flow
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