64 lines
1.2 KiB
Plaintext
64 lines
1.2 KiB
Plaintext
#version 300 es
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precision mediump float;
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uniform lowp sampler2DShadow shadowmap;
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in highp vec4 xlv_TEXCOORD0;
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out lowp vec4 _fragColor;
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float xll_shadow2D (
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in lowp sampler2DShadow s_1,
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in vec3 coord_2
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)
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{
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lowp float tmpvar_3;
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tmpvar_3 = texture (s_1, coord_2);
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return tmpvar_3;
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}
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float xll_shadow2Dproj (
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in lowp sampler2DShadow s_4,
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in vec4 coord_5
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)
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{
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lowp float tmpvar_6;
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tmpvar_6 = textureProj (s_4, coord_5);
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return tmpvar_6;
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}
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lowp vec4 xlat_main (
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in highp vec4 uv_7
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)
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{
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lowp float s2_8;
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lowp float s1_9;
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float tmpvar_10;
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tmpvar_10 = xll_shadow2D (shadowmap, uv_7.xyz);
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float tmpvar_11;
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tmpvar_11 = tmpvar_10;
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s1_9 = tmpvar_11;
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float tmpvar_12;
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tmpvar_12 = xll_shadow2Dproj (shadowmap, uv_7);
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float tmpvar_13;
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tmpvar_13 = tmpvar_12;
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s2_8 = tmpvar_13;
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lowp vec4 tmpvar_14;
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tmpvar_14 = vec4((s1_9 + s2_8));
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return tmpvar_14;
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}
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void main ()
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{
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lowp vec4 xl_retval_15;
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highp vec4 tmpvar_16;
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tmpvar_16 = xlv_TEXCOORD0.xyzw;
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lowp vec4 tmpvar_17;
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tmpvar_17 = xlat_main (tmpvar_16);
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lowp vec4 tmpvar_18;
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tmpvar_18 = tmpvar_17;
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xl_retval_15 = tmpvar_18;
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lowp vec4 tmpvar_19;
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tmpvar_19 = xl_retval_15.xyzw;
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lowp vec4 tmpvar_20;
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tmpvar_20 = tmpvar_19;
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_fragColor = tmpvar_20;
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}
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