16 lines
330 B
Plaintext
16 lines
330 B
Plaintext
mediump vec4 xlat_main( );
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mediump vec4 xlat_main( ) {
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highp float foo = 1.00000;
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foo += 1.00000;
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foo += 100000.;
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foo += -0.00100000;
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foo += 2.00000;
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foo += 3.00000;
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return vec4( foo);
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}
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void main() {
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mediump vec4 xl_retval;
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xl_retval = xlat_main( );
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gl_FragData[0] = vec4( xl_retval);
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}
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