24 lines
610 B
Plaintext
24 lines
610 B
Plaintext
uniform sampler2D texlow;
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uniform mediump sampler2D texmed;
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uniform highp sampler2D texhigh;
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uniform samplerCube cubelow;
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uniform mediump samplerCube cubemed;
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uniform highp samplerCube cubehigh;
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mediump vec4 xlat_main(in highp vec4 uv) {
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mediump vec4 c;
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c = texture2D(texlow, uv.xy);
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c += texture2D(texmed, uv.xy);
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c += texture2D(texhigh, uv.xy);
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c += textureCube(cubelow, uv.xyz);
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c += textureCube(cubemed, uv.xyz);
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c += textureCube(cubehigh, uv.xyz);
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return c;
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}
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varying highp vec4 varUV;
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void main() {
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mediump vec4 r;
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r = xlat_main(varUV);
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gl_FragData[0] = r;
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}
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