107 lines
2.6 KiB
Plaintext
107 lines
2.6 KiB
Plaintext
struct v2f_surf {
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highp vec4 pos;
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lowp vec2 pack0;
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lowp vec3 halfDir;
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lowp vec3 lightDir;
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lowp vec3 vlight;
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};
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uniform sampler2D _BumpMap;
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uniform lowp vec4 _LightColor0;
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uniform sampler2D _MainTex;
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uniform lowp float _Shininess;
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varying lowp vec2 xlv_TEXCOORD0;
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varying lowp vec3 xlv_TEXCOORD1;
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varying lowp vec3 xlv_TEXCOORD2;
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varying lowp vec3 xlv_TEXCOORD3;
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lowp vec4 frag_surf (
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in v2f_surf IN_1
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)
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{
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lowp vec4 c_2;
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lowp float spec_3;
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lowp float nh_4;
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lowp float diff_5;
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lowp vec3 Normal_6;
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lowp vec4 tex_7;
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lowp vec4 tmpvar_8;
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tmpvar_8 = texture2D (_MainTex, IN_1.pack0);
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lowp vec4 tmpvar_9;
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tmpvar_9 = tmpvar_8;
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tex_7 = tmpvar_9;
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lowp vec4 tmpvar_10;
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tmpvar_10 = texture2D (_BumpMap, IN_1.pack0);
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lowp vec3 tmpvar_11;
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tmpvar_11 = ((tmpvar_10.xyz * 2.0) - 1.0);
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Normal_6 = tmpvar_11;
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lowp float tmpvar_12;
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tmpvar_12 = dot (Normal_6, IN_1.lightDir);
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lowp float tmpvar_13;
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tmpvar_13 = max (0.0, tmpvar_12);
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lowp float tmpvar_14;
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tmpvar_14 = tmpvar_13;
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diff_5 = tmpvar_14;
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lowp float tmpvar_15;
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tmpvar_15 = dot (Normal_6, IN_1.halfDir);
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lowp float tmpvar_16;
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tmpvar_16 = max (0.0, tmpvar_15);
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lowp float tmpvar_17;
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tmpvar_17 = tmpvar_16;
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nh_4 = tmpvar_17;
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lowp float tmpvar_18;
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tmpvar_18 = pow (nh_4, _Shininess);
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lowp float tmpvar_19;
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tmpvar_19 = (tmpvar_18 * tex_7.w);
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spec_3 = tmpvar_19;
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lowp vec3 tmpvar_20;
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tmpvar_20 = tex_7.xyz;
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lowp vec3 tmpvar_21;
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tmpvar_21 = ((tmpvar_20 * (
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(_LightColor0.xyz * diff_5)
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+ IN_1.vlight)) + (_LightColor0.xyz * spec_3));
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c_2.xyz = tmpvar_21.xyz.xyz;
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mediump float tmpvar_22;
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tmpvar_22 = 0.0;
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c_2.w = vec4(tmpvar_22).w;
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return c_2;
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}
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void main ()
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{
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v2f_surf xlt_IN_23;
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lowp vec4 xl_retval_24;
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mediump vec4 tmpvar_25;
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tmpvar_25 = vec4(0.0, 0.0, 0.0, 0.0);
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xlt_IN_23.pos = tmpvar_25;
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lowp vec2 tmpvar_26;
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tmpvar_26 = xlv_TEXCOORD0.xy;
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lowp vec2 tmpvar_27;
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tmpvar_27 = tmpvar_26;
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xlt_IN_23.pack0 = tmpvar_27;
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lowp vec3 tmpvar_28;
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tmpvar_28 = xlv_TEXCOORD1.xyz;
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lowp vec3 tmpvar_29;
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tmpvar_29 = tmpvar_28;
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xlt_IN_23.halfDir = tmpvar_29;
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lowp vec3 tmpvar_30;
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tmpvar_30 = xlv_TEXCOORD2.xyz;
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lowp vec3 tmpvar_31;
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tmpvar_31 = tmpvar_30;
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xlt_IN_23.lightDir = tmpvar_31;
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lowp vec3 tmpvar_32;
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tmpvar_32 = xlv_TEXCOORD3.xyz;
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lowp vec3 tmpvar_33;
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tmpvar_33 = tmpvar_32;
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xlt_IN_23.vlight = tmpvar_33;
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lowp vec4 tmpvar_34;
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tmpvar_34 = frag_surf (xlt_IN_23);
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lowp vec4 tmpvar_35;
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tmpvar_35 = tmpvar_34;
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xl_retval_24 = tmpvar_35;
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lowp vec4 tmpvar_36;
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tmpvar_36 = xl_retval_24.xyzw;
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lowp vec4 tmpvar_37;
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tmpvar_37 = tmpvar_36;
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gl_FragData[0] = tmpvar_37;
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}
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