40 lines
722 B
Plaintext
40 lines
722 B
Plaintext
precision lowp int;
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precision highp float;
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struct MyStruct {
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float f;
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int i;
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};
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uniform MyStruct s1;
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uniform float fh1;
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uniform highp float fh2;
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uniform mediump float fm;
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uniform int il1;
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uniform int il2;
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uniform int im;
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void main ()
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{
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int i_1;
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lowp float f_2;
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highp float tmpvar_3;
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tmpvar_3 = (((fh1 + fh2) + fm) + s1.f);
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f_2 = tmpvar_3;
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int tmpvar_4;
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tmpvar_4 = (((il1 + il2) + im) + s1.i);
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i_1 = tmpvar_4;
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float tmpvar_5;
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if ((gl_FragCoord.x > 0.5)) {
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tmpvar_5 = 0.9;
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} else {
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tmpvar_5 = 0.1;
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};
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highp vec4 tmpvar_6;
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tmpvar_6.w = 0.0;
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tmpvar_6.x = f_2;
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tmpvar_6.y = float(i_1);
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tmpvar_6.z = tmpvar_5;
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gl_FragColor = tmpvar_6;
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}
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// inputs: 1, stats: 11 alu 0 tex 1 flow
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