19 lines
330 B
Plaintext
19 lines
330 B
Plaintext
void main ()
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{
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vec4 c_1;
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vec4 tmpvar_2;
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tmpvar_2 = vec4(0.0, 0.0, 0.0, 0.0);
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c_1 = tmpvar_2;
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if ((gl_FragCoord.x > 0.5)) {
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if ((gl_FragCoord.y > 0.5)) {
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vec4 tmpvar_3;
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tmpvar_3 = vec4(0.5, 0.5, 0.5, 0.5);
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c_1 = tmpvar_3;
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};
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};
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vec4 tmpvar_4;
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tmpvar_4 = c_1;
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gl_FragColor = tmpvar_4;
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}
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