13 lines
187 B
Plaintext
13 lines
187 B
Plaintext
void main ()
|
|
{
|
|
vec2 uv_1;
|
|
uv_1 = gl_TexCoord[0].xy;
|
|
if ((uv_1.x < 0.0)) {
|
|
discard;
|
|
};
|
|
gl_FragData[0] = vec4(0.5, 0.5, 0.5, 0.5);
|
|
}
|
|
|
|
|
|
// inputs: 1, stats: 2 alu 1 tex 1 flow
|