67 lines
1.3 KiB
Plaintext
67 lines
1.3 KiB
Plaintext
struct v2f {
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highp vec2 uv;
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highp vec3 nl;
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};
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uniform sampler2D _MainTex;
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uniform highp vec4 _TerrainTreeLightColors[4];
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varying highp vec2 xlv_uv;
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varying highp vec3 xlv_nl;
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lowp vec4 xlat_main (
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in v2f i_1
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)
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{
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mediump vec3 light_2;
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lowp vec4 col_3;
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int j_4;
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int tmpvar_5;
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tmpvar_5 = 0;
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j_4 = tmpvar_5;
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lowp vec4 tmpvar_6;
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tmpvar_6 = texture2D (_MainTex, i_1.uv);
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lowp vec4 tmpvar_7;
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tmpvar_7 = tmpvar_6;
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col_3 = tmpvar_7;
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if ((col_3.w < 0.5)) {
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discard;
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};
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mediump vec3 tmpvar_8;
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tmpvar_8 = vec3(0.0, 0.0, 0.0);
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light_2 = tmpvar_8;
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while (true) {
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if (!((j_4 < 3))) {
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break;
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};
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highp vec3 tmpvar_9;
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tmpvar_9 = (light_2 + ((col_3.xyz *
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i_1.nl[j_4]
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) * _TerrainTreeLightColors[j_4].xyz));
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light_2 = tmpvar_9;
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int _post_incdec_tmp_10;
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_post_incdec_tmp_10 = j_4;
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int tmpvar_11;
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tmpvar_11 = (j_4 + 1);
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j_4 = tmpvar_11;
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};
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mediump vec4 tmpvar_12;
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tmpvar_12.w = 1.0;
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tmpvar_12.xyz = light_2.xyz;
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return tmpvar_12;
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}
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void main ()
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{
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v2f i_13;
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highp vec2 tmpvar_14;
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tmpvar_14 = xlv_uv;
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i_13.uv = tmpvar_14;
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highp vec3 tmpvar_15;
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tmpvar_15 = xlv_nl;
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i_13.nl = tmpvar_15;
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lowp vec4 tmpvar_16;
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tmpvar_16 = xlat_main (i_13);
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lowp vec4 tmpvar_17;
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tmpvar_17 = tmpvar_16;
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gl_FragData[0] = tmpvar_17;
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}
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