bgfx/3rdparty/glsl-optimizer/tests/fragment/basic-out.txt
2014-02-10 23:06:13 -08:00

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void main ()
{
gl_FragData[0] = vec4(1.0, 1e+07, 1e-06, 1.5);
}
// inputs: 0, stats: 1 alu 0 tex 0 flow