571 lines
18 KiB
C++
571 lines
18 KiB
C++
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/* this ALWAYS GENERATED file contains the definitions for the interfaces */
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/* File created by MIDL compiler version 8.00.0613 */
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/* @@MIDL_FILE_HEADING( ) */
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/* verify that the <rpcndr.h> version is high enough to compile this file*/
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#ifndef __REQUIRED_RPCNDR_H_VERSION__
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#define __REQUIRED_RPCNDR_H_VERSION__ 500
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#endif
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/* verify that the <rpcsal.h> version is high enough to compile this file*/
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#ifndef __REQUIRED_RPCSAL_H_VERSION__
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#define __REQUIRED_RPCSAL_H_VERSION__ 100
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#endif
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#include "rpc.h"
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#include "rpcndr.h"
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#ifndef __RPCNDR_H_VERSION__
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#error this stub requires an updated version of <rpcndr.h>
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#endif /* __RPCNDR_H_VERSION__ */
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#ifndef COM_NO_WINDOWS_H
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#include "windows.h"
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#include "ole2.h"
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#endif /*COM_NO_WINDOWS_H*/
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#ifndef __d3d11ShaderTracing_h__
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#define __d3d11ShaderTracing_h__
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#if defined(_MSC_VER) && (_MSC_VER >= 1020)
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#pragma once
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#endif
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/* Forward Declarations */
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#ifndef __ID3D11ShaderTrace_FWD_DEFINED__
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#define __ID3D11ShaderTrace_FWD_DEFINED__
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typedef interface ID3D11ShaderTrace ID3D11ShaderTrace;
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#endif /* __ID3D11ShaderTrace_FWD_DEFINED__ */
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#ifndef __ID3D11ShaderTraceFactory_FWD_DEFINED__
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#define __ID3D11ShaderTraceFactory_FWD_DEFINED__
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typedef interface ID3D11ShaderTraceFactory ID3D11ShaderTraceFactory;
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#endif /* __ID3D11ShaderTraceFactory_FWD_DEFINED__ */
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/* header files for imported files */
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#include "oaidl.h"
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#include "ocidl.h"
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#ifdef __cplusplus
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extern "C"{
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#endif
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/* interface __MIDL_itf_d3d11ShaderTracing_0000_0000 */
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/* [local] */
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typedef
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enum D3D11_SHADER_TYPE
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{
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D3D11_VERTEX_SHADER = 1,
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D3D11_HULL_SHADER = 2,
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D3D11_DOMAIN_SHADER = 3,
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D3D11_GEOMETRY_SHADER = 4,
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D3D11_PIXEL_SHADER = 5,
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D3D11_COMPUTE_SHADER = 6
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} D3D11_SHADER_TYPE;
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#define D3D11_TRACE_COMPONENT_X 0x1
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#define D3D11_TRACE_COMPONENT_Y 0x2
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#define D3D11_TRACE_COMPONENT_Z 0x4
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#define D3D11_TRACE_COMPONENT_W 0x8
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typedef UINT8 D3D11_TRACE_COMPONENT_MASK;
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typedef struct D3D11_VERTEX_SHADER_TRACE_DESC
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{
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UINT64 Invocation;
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} D3D11_VERTEX_SHADER_TRACE_DESC;
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typedef struct D3D11_HULL_SHADER_TRACE_DESC
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{
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UINT64 Invocation;
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} D3D11_HULL_SHADER_TRACE_DESC;
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typedef struct D3D11_DOMAIN_SHADER_TRACE_DESC
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{
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UINT64 Invocation;
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} D3D11_DOMAIN_SHADER_TRACE_DESC;
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typedef struct D3D11_GEOMETRY_SHADER_TRACE_DESC
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{
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UINT64 Invocation;
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} D3D11_GEOMETRY_SHADER_TRACE_DESC;
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typedef struct D3D11_PIXEL_SHADER_TRACE_DESC
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{
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UINT64 Invocation;
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INT X;
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INT Y;
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UINT64 SampleMask;
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} D3D11_PIXEL_SHADER_TRACE_DESC;
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typedef struct D3D11_COMPUTE_SHADER_TRACE_DESC
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{
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UINT64 Invocation;
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UINT ThreadIDInGroup[ 3 ];
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UINT ThreadGroupID[ 3 ];
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} D3D11_COMPUTE_SHADER_TRACE_DESC;
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#define D3D11_SHADER_TRACE_FLAG_RECORD_REGISTER_WRITES 0x1
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#define D3D11_SHADER_TRACE_FLAG_RECORD_REGISTER_READS 0x2
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typedef struct D3D11_SHADER_TRACE_DESC
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{
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D3D11_SHADER_TYPE Type;
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UINT Flags;
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union
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{
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D3D11_VERTEX_SHADER_TRACE_DESC VertexShaderTraceDesc;
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D3D11_HULL_SHADER_TRACE_DESC HullShaderTraceDesc;
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D3D11_DOMAIN_SHADER_TRACE_DESC DomainShaderTraceDesc;
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D3D11_GEOMETRY_SHADER_TRACE_DESC GeometryShaderTraceDesc;
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D3D11_PIXEL_SHADER_TRACE_DESC PixelShaderTraceDesc;
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D3D11_COMPUTE_SHADER_TRACE_DESC ComputeShaderTraceDesc;
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} ;
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} D3D11_SHADER_TRACE_DESC;
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typedef
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enum D3D11_TRACE_GS_INPUT_PRIMITIVE
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{
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D3D11_TRACE_GS_INPUT_PRIMITIVE_UNDEFINED = 0,
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D3D11_TRACE_GS_INPUT_PRIMITIVE_POINT = 1,
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D3D11_TRACE_GS_INPUT_PRIMITIVE_LINE = 2,
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D3D11_TRACE_GS_INPUT_PRIMITIVE_TRIANGLE = 3,
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D3D11_TRACE_GS_INPUT_PRIMITIVE_LINE_ADJ = 6,
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D3D11_TRACE_GS_INPUT_PRIMITIVE_TRIANGLE_ADJ = 7
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} D3D11_TRACE_GS_INPUT_PRIMITIVE;
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typedef struct D3D11_TRACE_STATS
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{
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D3D11_SHADER_TRACE_DESC TraceDesc;
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UINT8 NumInvocationsInStamp;
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UINT8 TargetStampIndex;
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UINT NumTraceSteps;
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D3D11_TRACE_COMPONENT_MASK InputMask[ 32 ];
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D3D11_TRACE_COMPONENT_MASK OutputMask[ 32 ];
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UINT16 NumTemps;
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UINT16 MaxIndexableTempIndex;
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UINT16 IndexableTempSize[ 4096 ];
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UINT16 ImmediateConstantBufferSize;
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UINT PixelPosition[ 4 ][ 2 ];
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UINT64 PixelCoverageMask[ 4 ];
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UINT64 PixelDiscardedMask[ 4 ];
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UINT64 PixelCoverageMaskAfterShader[ 4 ];
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UINT64 PixelCoverageMaskAfterA2CSampleMask[ 4 ];
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UINT64 PixelCoverageMaskAfterA2CSampleMaskDepth[ 4 ];
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UINT64 PixelCoverageMaskAfterA2CSampleMaskDepthStencil[ 4 ];
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BOOL PSOutputsDepth;
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BOOL PSOutputsMask;
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D3D11_TRACE_GS_INPUT_PRIMITIVE GSInputPrimitive;
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BOOL GSInputsPrimitiveID;
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D3D11_TRACE_COMPONENT_MASK HSOutputPatchConstantMask[ 32 ];
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D3D11_TRACE_COMPONENT_MASK DSInputPatchConstantMask[ 32 ];
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} D3D11_TRACE_STATS;
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typedef struct D3D11_TRACE_VALUE
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{
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UINT Bits[ 4 ];
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D3D11_TRACE_COMPONENT_MASK ValidMask;
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} D3D11_TRACE_VALUE;
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typedef
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enum D3D11_TRACE_REGISTER_TYPE
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{
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D3D11_TRACE_OUTPUT_NULL_REGISTER = 0,
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D3D11_TRACE_INPUT_REGISTER = ( D3D11_TRACE_OUTPUT_NULL_REGISTER + 1 ) ,
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D3D11_TRACE_INPUT_PRIMITIVE_ID_REGISTER = ( D3D11_TRACE_INPUT_REGISTER + 1 ) ,
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D3D11_TRACE_IMMEDIATE_CONSTANT_BUFFER = ( D3D11_TRACE_INPUT_PRIMITIVE_ID_REGISTER + 1 ) ,
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D3D11_TRACE_TEMP_REGISTER = ( D3D11_TRACE_IMMEDIATE_CONSTANT_BUFFER + 1 ) ,
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D3D11_TRACE_INDEXABLE_TEMP_REGISTER = ( D3D11_TRACE_TEMP_REGISTER + 1 ) ,
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D3D11_TRACE_OUTPUT_REGISTER = ( D3D11_TRACE_INDEXABLE_TEMP_REGISTER + 1 ) ,
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D3D11_TRACE_OUTPUT_DEPTH_REGISTER = ( D3D11_TRACE_OUTPUT_REGISTER + 1 ) ,
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D3D11_TRACE_CONSTANT_BUFFER = ( D3D11_TRACE_OUTPUT_DEPTH_REGISTER + 1 ) ,
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D3D11_TRACE_IMMEDIATE32 = ( D3D11_TRACE_CONSTANT_BUFFER + 1 ) ,
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D3D11_TRACE_SAMPLER = ( D3D11_TRACE_IMMEDIATE32 + 1 ) ,
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D3D11_TRACE_RESOURCE = ( D3D11_TRACE_SAMPLER + 1 ) ,
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D3D11_TRACE_RASTERIZER = ( D3D11_TRACE_RESOURCE + 1 ) ,
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D3D11_TRACE_OUTPUT_COVERAGE_MASK = ( D3D11_TRACE_RASTERIZER + 1 ) ,
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D3D11_TRACE_STREAM = ( D3D11_TRACE_OUTPUT_COVERAGE_MASK + 1 ) ,
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D3D11_TRACE_THIS_POINTER = ( D3D11_TRACE_STREAM + 1 ) ,
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D3D11_TRACE_OUTPUT_CONTROL_POINT_ID_REGISTER = ( D3D11_TRACE_THIS_POINTER + 1 ) ,
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D3D11_TRACE_INPUT_FORK_INSTANCE_ID_REGISTER = ( D3D11_TRACE_OUTPUT_CONTROL_POINT_ID_REGISTER + 1 ) ,
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D3D11_TRACE_INPUT_JOIN_INSTANCE_ID_REGISTER = ( D3D11_TRACE_INPUT_FORK_INSTANCE_ID_REGISTER + 1 ) ,
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D3D11_TRACE_INPUT_CONTROL_POINT_REGISTER = ( D3D11_TRACE_INPUT_JOIN_INSTANCE_ID_REGISTER + 1 ) ,
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D3D11_TRACE_OUTPUT_CONTROL_POINT_REGISTER = ( D3D11_TRACE_INPUT_CONTROL_POINT_REGISTER + 1 ) ,
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D3D11_TRACE_INPUT_PATCH_CONSTANT_REGISTER = ( D3D11_TRACE_OUTPUT_CONTROL_POINT_REGISTER + 1 ) ,
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D3D11_TRACE_INPUT_DOMAIN_POINT_REGISTER = ( D3D11_TRACE_INPUT_PATCH_CONSTANT_REGISTER + 1 ) ,
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D3D11_TRACE_UNORDERED_ACCESS_VIEW = ( D3D11_TRACE_INPUT_DOMAIN_POINT_REGISTER + 1 ) ,
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D3D11_TRACE_THREAD_GROUP_SHARED_MEMORY = ( D3D11_TRACE_UNORDERED_ACCESS_VIEW + 1 ) ,
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D3D11_TRACE_INPUT_THREAD_ID_REGISTER = ( D3D11_TRACE_THREAD_GROUP_SHARED_MEMORY + 1 ) ,
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D3D11_TRACE_INPUT_THREAD_GROUP_ID_REGISTER = ( D3D11_TRACE_INPUT_THREAD_ID_REGISTER + 1 ) ,
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D3D11_TRACE_INPUT_THREAD_ID_IN_GROUP_REGISTER = ( D3D11_TRACE_INPUT_THREAD_GROUP_ID_REGISTER + 1 ) ,
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D3D11_TRACE_INPUT_COVERAGE_MASK_REGISTER = ( D3D11_TRACE_INPUT_THREAD_ID_IN_GROUP_REGISTER + 1 ) ,
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D3D11_TRACE_INPUT_THREAD_ID_IN_GROUP_FLATTENED_REGISTER = ( D3D11_TRACE_INPUT_COVERAGE_MASK_REGISTER + 1 ) ,
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D3D11_TRACE_INPUT_GS_INSTANCE_ID_REGISTER = ( D3D11_TRACE_INPUT_THREAD_ID_IN_GROUP_FLATTENED_REGISTER + 1 ) ,
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D3D11_TRACE_OUTPUT_DEPTH_GREATER_EQUAL_REGISTER = ( D3D11_TRACE_INPUT_GS_INSTANCE_ID_REGISTER + 1 ) ,
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D3D11_TRACE_OUTPUT_DEPTH_LESS_EQUAL_REGISTER = ( D3D11_TRACE_OUTPUT_DEPTH_GREATER_EQUAL_REGISTER + 1 ) ,
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D3D11_TRACE_IMMEDIATE64 = ( D3D11_TRACE_OUTPUT_DEPTH_LESS_EQUAL_REGISTER + 1 ) ,
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D3D11_TRACE_INPUT_CYCLE_COUNTER_REGISTER = ( D3D11_TRACE_IMMEDIATE64 + 1 ) ,
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D3D11_TRACE_INTERFACE_POINTER = ( D3D11_TRACE_INPUT_CYCLE_COUNTER_REGISTER + 1 )
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} D3D11_TRACE_REGISTER_TYPE;
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#define D3D11_TRACE_REGISTER_FLAGS_RELATIVE_INDEXING 0x1
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typedef struct D3D11_TRACE_REGISTER
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{
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D3D11_TRACE_REGISTER_TYPE RegType;
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union
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{
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UINT16 Index1D;
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UINT16 Index2D[ 2 ];
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} ;
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UINT8 OperandIndex;
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UINT8 Flags;
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} D3D11_TRACE_REGISTER;
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#define D3D11_TRACE_MISC_GS_EMIT 0x1
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#define D3D11_TRACE_MISC_GS_CUT 0x2
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#define D3D11_TRACE_MISC_PS_DISCARD 0x4
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#define D3D11_TRACE_MISC_GS_EMIT_STREAM 0x8
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#define D3D11_TRACE_MISC_GS_CUT_STREAM 0x10
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#define D3D11_TRACE_MISC_HALT 0x20
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#define D3D11_TRACE_MISC_MESSAGE 0x40
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typedef UINT16 D3D11_TRACE_MISC_OPERATIONS_MASK;
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typedef struct D3D11_TRACE_STEP
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{
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UINT ID;
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BOOL InstructionActive;
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UINT8 NumRegistersWritten;
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UINT8 NumRegistersRead;
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D3D11_TRACE_MISC_OPERATIONS_MASK MiscOperations;
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UINT OpcodeType;
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UINT64 CurrentGlobalCycle;
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} D3D11_TRACE_STEP;
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extern RPC_IF_HANDLE __MIDL_itf_d3d11ShaderTracing_0000_0000_v0_0_c_ifspec;
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extern RPC_IF_HANDLE __MIDL_itf_d3d11ShaderTracing_0000_0000_v0_0_s_ifspec;
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#ifndef __ID3D11ShaderTrace_INTERFACE_DEFINED__
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#define __ID3D11ShaderTrace_INTERFACE_DEFINED__
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/* interface ID3D11ShaderTrace */
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/* [unique][local][object][uuid] */
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EXTERN_C const IID IID_ID3D11ShaderTrace;
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#if defined(__cplusplus) && !defined(CINTERFACE)
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MIDL_INTERFACE("36b013e6-2811-4845-baa7-d623fe0df104")
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ID3D11ShaderTrace : public IUnknown
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{
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public:
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virtual HRESULT STDMETHODCALLTYPE TraceReady(
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/* [annotation] */
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_Out_opt_ UINT64 *pTestCount) = 0;
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virtual void STDMETHODCALLTYPE ResetTrace( void) = 0;
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virtual HRESULT STDMETHODCALLTYPE GetTraceStats(
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/* [annotation] */
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_Out_ D3D11_TRACE_STATS *pTraceStats) = 0;
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virtual HRESULT STDMETHODCALLTYPE PSSelectStamp(
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/* [annotation] */
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_In_ UINT stampIndex) = 0;
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virtual HRESULT STDMETHODCALLTYPE GetInitialRegisterContents(
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/* [annotation] */
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_In_ D3D11_TRACE_REGISTER *pRegister,
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/* [annotation] */
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_Out_ D3D11_TRACE_VALUE *pValue) = 0;
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virtual HRESULT STDMETHODCALLTYPE GetStep(
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/* [annotation] */
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_In_ UINT stepIndex,
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/* [annotation] */
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_Out_ D3D11_TRACE_STEP *pTraceStep) = 0;
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virtual HRESULT STDMETHODCALLTYPE GetWrittenRegister(
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/* [annotation] */
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_In_ UINT stepIndex,
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/* [annotation] */
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_In_ UINT writtenRegisterIndex,
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/* [annotation] */
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_Out_ D3D11_TRACE_REGISTER *pRegister,
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/* [annotation] */
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_Out_ D3D11_TRACE_VALUE *pValue) = 0;
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virtual HRESULT STDMETHODCALLTYPE GetReadRegister(
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/* [annotation] */
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_In_ UINT stepIndex,
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/* [annotation] */
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_In_ UINT readRegisterIndex,
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/* [annotation] */
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_Out_ D3D11_TRACE_REGISTER *pRegister,
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/* [annotation] */
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_Out_ D3D11_TRACE_VALUE *pValue) = 0;
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};
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#else /* C style interface */
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typedef struct ID3D11ShaderTraceVtbl
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{
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BEGIN_INTERFACE
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HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
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ID3D11ShaderTrace * This,
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/* [in] */ REFIID riid,
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/* [annotation][iid_is][out] */
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_COM_Outptr_ void **ppvObject);
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ULONG ( STDMETHODCALLTYPE *AddRef )(
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ID3D11ShaderTrace * This);
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ULONG ( STDMETHODCALLTYPE *Release )(
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ID3D11ShaderTrace * This);
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HRESULT ( STDMETHODCALLTYPE *TraceReady )(
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ID3D11ShaderTrace * This,
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/* [annotation] */
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_Out_opt_ UINT64 *pTestCount);
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void ( STDMETHODCALLTYPE *ResetTrace )(
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ID3D11ShaderTrace * This);
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HRESULT ( STDMETHODCALLTYPE *GetTraceStats )(
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ID3D11ShaderTrace * This,
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/* [annotation] */
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_Out_ D3D11_TRACE_STATS *pTraceStats);
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HRESULT ( STDMETHODCALLTYPE *PSSelectStamp )(
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ID3D11ShaderTrace * This,
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/* [annotation] */
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_In_ UINT stampIndex);
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HRESULT ( STDMETHODCALLTYPE *GetInitialRegisterContents )(
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ID3D11ShaderTrace * This,
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/* [annotation] */
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_In_ D3D11_TRACE_REGISTER *pRegister,
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/* [annotation] */
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_Out_ D3D11_TRACE_VALUE *pValue);
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HRESULT ( STDMETHODCALLTYPE *GetStep )(
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ID3D11ShaderTrace * This,
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/* [annotation] */
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_In_ UINT stepIndex,
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/* [annotation] */
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_Out_ D3D11_TRACE_STEP *pTraceStep);
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HRESULT ( STDMETHODCALLTYPE *GetWrittenRegister )(
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ID3D11ShaderTrace * This,
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/* [annotation] */
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_In_ UINT stepIndex,
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/* [annotation] */
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_In_ UINT writtenRegisterIndex,
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/* [annotation] */
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_Out_ D3D11_TRACE_REGISTER *pRegister,
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/* [annotation] */
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_Out_ D3D11_TRACE_VALUE *pValue);
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HRESULT ( STDMETHODCALLTYPE *GetReadRegister )(
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ID3D11ShaderTrace * This,
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/* [annotation] */
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_In_ UINT stepIndex,
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/* [annotation] */
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_In_ UINT readRegisterIndex,
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/* [annotation] */
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_Out_ D3D11_TRACE_REGISTER *pRegister,
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/* [annotation] */
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_Out_ D3D11_TRACE_VALUE *pValue);
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END_INTERFACE
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} ID3D11ShaderTraceVtbl;
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interface ID3D11ShaderTrace
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{
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CONST_VTBL struct ID3D11ShaderTraceVtbl *lpVtbl;
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};
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#ifdef COBJMACROS
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#define ID3D11ShaderTrace_QueryInterface(This,riid,ppvObject) \
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( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
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#define ID3D11ShaderTrace_AddRef(This) \
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( (This)->lpVtbl -> AddRef(This) )
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#define ID3D11ShaderTrace_Release(This) \
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( (This)->lpVtbl -> Release(This) )
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#define ID3D11ShaderTrace_TraceReady(This,pTestCount) \
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( (This)->lpVtbl -> TraceReady(This,pTestCount) )
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#define ID3D11ShaderTrace_ResetTrace(This) \
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( (This)->lpVtbl -> ResetTrace(This) )
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#define ID3D11ShaderTrace_GetTraceStats(This,pTraceStats) \
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( (This)->lpVtbl -> GetTraceStats(This,pTraceStats) )
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#define ID3D11ShaderTrace_PSSelectStamp(This,stampIndex) \
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( (This)->lpVtbl -> PSSelectStamp(This,stampIndex) )
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#define ID3D11ShaderTrace_GetInitialRegisterContents(This,pRegister,pValue) \
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( (This)->lpVtbl -> GetInitialRegisterContents(This,pRegister,pValue) )
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#define ID3D11ShaderTrace_GetStep(This,stepIndex,pTraceStep) \
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( (This)->lpVtbl -> GetStep(This,stepIndex,pTraceStep) )
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#define ID3D11ShaderTrace_GetWrittenRegister(This,stepIndex,writtenRegisterIndex,pRegister,pValue) \
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( (This)->lpVtbl -> GetWrittenRegister(This,stepIndex,writtenRegisterIndex,pRegister,pValue) )
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#define ID3D11ShaderTrace_GetReadRegister(This,stepIndex,readRegisterIndex,pRegister,pValue) \
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( (This)->lpVtbl -> GetReadRegister(This,stepIndex,readRegisterIndex,pRegister,pValue) )
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#endif /* COBJMACROS */
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#endif /* C style interface */
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#endif /* __ID3D11ShaderTrace_INTERFACE_DEFINED__ */
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#ifndef __ID3D11ShaderTraceFactory_INTERFACE_DEFINED__
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#define __ID3D11ShaderTraceFactory_INTERFACE_DEFINED__
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/* interface ID3D11ShaderTraceFactory */
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/* [unique][local][object][uuid] */
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EXTERN_C const IID IID_ID3D11ShaderTraceFactory;
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#if defined(__cplusplus) && !defined(CINTERFACE)
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MIDL_INTERFACE("1fbad429-66ab-41cc-9617-667ac10e4459")
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ID3D11ShaderTraceFactory : public IUnknown
|
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{
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public:
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virtual HRESULT STDMETHODCALLTYPE CreateShaderTrace(
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/* [annotation] */
|
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_In_ IUnknown *pShader,
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/* [annotation] */
|
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_In_ D3D11_SHADER_TRACE_DESC *pTraceDesc,
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/* [annotation] */
|
|
_COM_Outptr_ ID3D11ShaderTrace **ppShaderTrace) = 0;
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};
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#else /* C style interface */
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typedef struct ID3D11ShaderTraceFactoryVtbl
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{
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BEGIN_INTERFACE
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HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
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ID3D11ShaderTraceFactory * This,
|
|
/* [in] */ REFIID riid,
|
|
/* [annotation][iid_is][out] */
|
|
_COM_Outptr_ void **ppvObject);
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|
|
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
|
ID3D11ShaderTraceFactory * This);
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ULONG ( STDMETHODCALLTYPE *Release )(
|
|
ID3D11ShaderTraceFactory * This);
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|
|
HRESULT ( STDMETHODCALLTYPE *CreateShaderTrace )(
|
|
ID3D11ShaderTraceFactory * This,
|
|
/* [annotation] */
|
|
_In_ IUnknown *pShader,
|
|
/* [annotation] */
|
|
_In_ D3D11_SHADER_TRACE_DESC *pTraceDesc,
|
|
/* [annotation] */
|
|
_COM_Outptr_ ID3D11ShaderTrace **ppShaderTrace);
|
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|
|
END_INTERFACE
|
|
} ID3D11ShaderTraceFactoryVtbl;
|
|
|
|
interface ID3D11ShaderTraceFactory
|
|
{
|
|
CONST_VTBL struct ID3D11ShaderTraceFactoryVtbl *lpVtbl;
|
|
};
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|
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#ifdef COBJMACROS
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|
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#define ID3D11ShaderTraceFactory_QueryInterface(This,riid,ppvObject) \
|
|
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
|
|
|
#define ID3D11ShaderTraceFactory_AddRef(This) \
|
|
( (This)->lpVtbl -> AddRef(This) )
|
|
|
|
#define ID3D11ShaderTraceFactory_Release(This) \
|
|
( (This)->lpVtbl -> Release(This) )
|
|
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|
|
#define ID3D11ShaderTraceFactory_CreateShaderTrace(This,pShader,pTraceDesc,ppShaderTrace) \
|
|
( (This)->lpVtbl -> CreateShaderTrace(This,pShader,pTraceDesc,ppShaderTrace) )
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|
#endif /* COBJMACROS */
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|
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|
|
#endif /* C style interface */
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|
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#endif /* __ID3D11ShaderTraceFactory_INTERFACE_DEFINED__ */
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|
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|
|
/* interface __MIDL_itf_d3d11ShaderTracing_0000_0002 */
|
|
/* [local] */
|
|
|
|
HRESULT WINAPI
|
|
D3DDisassemble11Trace(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
|
|
_In_ SIZE_T SrcDataSize,
|
|
_In_ ID3D11ShaderTrace* pTrace,
|
|
_In_ UINT StartStep,
|
|
_In_ UINT NumSteps,
|
|
_In_ UINT Flags,
|
|
_COM_Outptr_ interface ID3D10Blob** ppDisassembly);
|
|
|
|
|
|
extern RPC_IF_HANDLE __MIDL_itf_d3d11ShaderTracing_0000_0002_v0_0_c_ifspec;
|
|
extern RPC_IF_HANDLE __MIDL_itf_d3d11ShaderTracing_0000_0002_v0_0_s_ifspec;
|
|
|
|
/* Additional Prototypes for ALL interfaces */
|
|
|
|
/* end of Additional Prototypes */
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif
|
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