48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
// Copyright (c) 2017 Google Inc.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#ifndef TOOLS_COMP_MARKV_MODEL_SHADER_H_
|
|
#define TOOLS_COMP_MARKV_MODEL_SHADER_H_
|
|
|
|
#include "source/comp/markv_model.h"
|
|
|
|
namespace spvtools {
|
|
namespace comp {
|
|
|
|
// MARK-V shader compression model, which only uses fast and lightweight
|
|
// algorithms, which do not require training and are not heavily dependent on
|
|
// SPIR-V grammar. Compression ratio is worse than by other models.
|
|
class MarkvModelShaderLite : public MarkvModel {
|
|
public:
|
|
MarkvModelShaderLite();
|
|
};
|
|
|
|
// MARK-V shader compression model with balanced compression ratio and runtime
|
|
// performance.
|
|
class MarkvModelShaderMid : public MarkvModel {
|
|
public:
|
|
MarkvModelShaderMid();
|
|
};
|
|
|
|
// MARK-V shader compression model designed for maximum compression.
|
|
class MarkvModelShaderMax : public MarkvModel {
|
|
public:
|
|
MarkvModelShaderMax();
|
|
};
|
|
|
|
} // namespace comp
|
|
} // namespace spvtools
|
|
|
|
#endif // TOOLS_COMP_MARKV_MODEL_SHADER_H_
|