252 lines
5.4 KiB
C++
252 lines
5.4 KiB
C++
/*
|
|
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
|
|
* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
|
|
*/
|
|
|
|
#ifndef BGFX_PLATFORM_H_HEADER_GUARD
|
|
#define BGFX_PLATFORM_H_HEADER_GUARD
|
|
|
|
// NOTICE:
|
|
// This header file contains platform specific interfaces. It is only
|
|
// necessary to use this header in conjunction with creating windows.
|
|
|
|
#include <bx/platform.h>
|
|
|
|
namespace bgfx
|
|
{
|
|
struct RenderFrame
|
|
{
|
|
enum Enum
|
|
{
|
|
NoContext,
|
|
Render,
|
|
Exiting,
|
|
|
|
Count
|
|
};
|
|
};
|
|
|
|
/// WARNING: This call should be only used on platforms that don't
|
|
/// allow creating separate rendering thread. If it is called before
|
|
/// to bgfx::init, render thread won't be created by bgfx::init call.
|
|
RenderFrame::Enum renderFrame();
|
|
|
|
struct PlatformData
|
|
{
|
|
void* ndt; //< Native display type
|
|
void* nwh; //< Native window handle
|
|
void* context; //< GL context, or D3D device
|
|
void* backBuffer; //< GL backbuffer, or D3D render target view
|
|
void* backBufferDS; //< Backbuffer depth/stencil.
|
|
};
|
|
|
|
void setPlatformData(const PlatformData& _hooks);
|
|
|
|
} // namespace bgfx
|
|
|
|
#if BX_PLATFORM_ANDROID
|
|
# include <android/native_window.h>
|
|
|
|
namespace bgfx
|
|
{
|
|
///
|
|
inline void androidSetWindow(::ANativeWindow* _window)
|
|
{
|
|
PlatformData pd;
|
|
pd.ndt = NULL;
|
|
pd.nwh = _window;
|
|
pd.context = NULL;
|
|
pd.backBuffer = NULL;
|
|
pd.backBufferDS = NULL;
|
|
setPlatformData(pd);
|
|
}
|
|
|
|
} // namespace bgfx
|
|
|
|
#elif BX_PLATFORM_IOS
|
|
namespace bgfx
|
|
{
|
|
///
|
|
inline void iosSetEaglLayer(void* _window)
|
|
{
|
|
PlatformData pd;
|
|
pd.ndt = NULL;
|
|
pd.nwh = _window;
|
|
pd.context = NULL;
|
|
pd.backBuffer = NULL;
|
|
pd.backBufferDS = NULL;
|
|
setPlatformData(pd);
|
|
}
|
|
|
|
} // namespace bgfx
|
|
|
|
#elif BX_PLATFORM_FREEBSD || BX_PLATFORM_LINUX || BX_PLATFORM_RPI
|
|
|
|
namespace bgfx
|
|
{
|
|
///
|
|
inline void x11SetDisplayWindow(void* _display, uint32_t _window, void* _glx = NULL)
|
|
{
|
|
PlatformData pd;
|
|
pd.ndt = _display;
|
|
pd.nwh = (void*)(uintptr_t)_window;
|
|
pd.context = _glx;
|
|
pd.backBuffer = NULL;
|
|
pd.backBufferDS = NULL;
|
|
setPlatformData(pd);
|
|
}
|
|
|
|
} // namespace bgfx
|
|
|
|
#elif BX_PLATFORM_NACL
|
|
# include <ppapi/c/ppb_graphics_3d.h>
|
|
# include <ppapi/c/ppb_instance.h>
|
|
|
|
namespace bgfx
|
|
{
|
|
typedef void (*PostSwapBuffersFn)(uint32_t _width, uint32_t _height);
|
|
|
|
///
|
|
bool naclSetInterfaces(::PP_Instance, const ::PPB_Instance*, const ::PPB_Graphics3D*, PostSwapBuffersFn);
|
|
|
|
} // namespace bgfx
|
|
|
|
#elif BX_PLATFORM_OSX
|
|
namespace bgfx
|
|
{
|
|
///
|
|
inline void osxSetNSWindow(void* _window, void* _nsgl = NULL)
|
|
{
|
|
PlatformData pd;
|
|
pd.ndt = NULL;
|
|
pd.nwh = _window;
|
|
pd.context = _nsgl;
|
|
pd.backBuffer = NULL;
|
|
pd.backBufferDS = NULL;
|
|
setPlatformData(pd);
|
|
}
|
|
|
|
} // namespace bgfx
|
|
|
|
#elif BX_PLATFORM_WINDOWS
|
|
# include <windows.h>
|
|
|
|
namespace bgfx
|
|
{
|
|
///
|
|
inline void winSetHwnd(::HWND _window)
|
|
{
|
|
PlatformData pd;
|
|
pd.ndt = NULL;
|
|
pd.nwh = _window;
|
|
pd.context = NULL;
|
|
pd.backBuffer = NULL;
|
|
pd.backBufferDS = NULL;
|
|
setPlatformData(pd);
|
|
}
|
|
|
|
} // namespace bgfx
|
|
|
|
#elif BX_PLATFORM_WINRT
|
|
# include <Unknwn.h>
|
|
|
|
namespace bgfx
|
|
{
|
|
///
|
|
inline void winrtSetWindow(::IUnknown* _window)
|
|
{
|
|
PlatformData pd;
|
|
pd.ndt = NULL;
|
|
pd.nwh = _window;
|
|
pd.context = NULL;
|
|
pd.backBuffer = NULL;
|
|
pd.backBufferDS = NULL;
|
|
setPlatformData(pd);
|
|
}
|
|
|
|
} // namespace bgfx
|
|
|
|
#endif // BX_PLATFORM_
|
|
|
|
#if defined(_SDL_syswm_h)
|
|
// If SDL_syswm.h is included before bgfxplatform.h we can enable SDL window
|
|
// interop convenience code.
|
|
|
|
namespace bgfx
|
|
{
|
|
///
|
|
inline bool sdlSetWindow(SDL_Window* _window)
|
|
{
|
|
SDL_SysWMinfo wmi;
|
|
SDL_VERSION(&wmi.version);
|
|
if (!SDL_GetWindowWMInfo(_window, &wmi) )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
PlatformData pd;
|
|
# if BX_PLATFORM_LINUX || BX_PLATFORM_FREEBSD
|
|
pd.ndt = wmi.info.x11.display;
|
|
pd.nwh = (void*)(uintptr_t)wmi.info.x11.window;
|
|
# elif BX_PLATFORM_OSX
|
|
pd.ndt = NULL;
|
|
pd.nwh = wmi.info.cocoa.window;
|
|
# elif BX_PLATFORM_WINDOWS
|
|
pd.ndt = NULL;
|
|
pd.nwh = wmi.info.win.window;
|
|
# endif // BX_PLATFORM_
|
|
pd.context = NULL;
|
|
pd.backBuffer = NULL;
|
|
pd.backBufferDS = NULL;
|
|
setPlatformData(pd);
|
|
|
|
return true;
|
|
}
|
|
|
|
} // namespace bgfx
|
|
|
|
#elif defined(_glfw3_h_)
|
|
// If GLFW/glfw3.h is included before bgfxplatform.h we can enable GLFW3
|
|
// window interop convenience code.
|
|
|
|
# if BX_PLATFORM_LINUX || BX_PLATFORM_FREEBSD
|
|
# define GLFW_EXPOSE_NATIVE_X11
|
|
# define GLFW_EXPOSE_NATIVE_GLX
|
|
# elif BX_PLATFORM_OSX
|
|
# define GLFW_EXPOSE_NATIVE_COCOA
|
|
# define GLFW_EXPOSE_NATIVE_NSGL
|
|
# elif BX_PLATFORM_WINDOWS
|
|
# define GLFW_EXPOSE_NATIVE_WIN32
|
|
# define GLFW_EXPOSE_NATIVE_WGL
|
|
# endif //
|
|
# include <GLFW/glfw3native.h>
|
|
|
|
namespace bgfx
|
|
{
|
|
inline void glfwSetWindow(GLFWwindow* _window)
|
|
{
|
|
PlatformData pd;
|
|
# if BX_PLATFORM_LINUX || BX_PLATFORM_FREEBSD
|
|
pd.ndt = glfwGetX11Display();
|
|
pd.nwh = (void*)(uintptr_t)glfwGetX11Window(_window);
|
|
pd.context = glfwGetGLXContext(_window);
|
|
# elif BX_PLATFORM_OSX
|
|
pd.ndt = NULL;
|
|
pd.nwh = glfwGetCocoaWindow(_window);
|
|
pd.context = glfwGetNSGLContext(_window);
|
|
# elif BX_PLATFORM_WINDOWS
|
|
pd.ndt = NULL;
|
|
pd.nwh = glfwGetWin32Window(_window);
|
|
pd.context = NULL;
|
|
# endif // BX_PLATFORM_WINDOWS
|
|
pd.backBuffer = NULL;
|
|
pd.backBufferDS = NULL;
|
|
setPlatformData(pd);
|
|
}
|
|
|
|
} // namespace bgfx
|
|
|
|
#endif // defined(_SDL_H)
|
|
|
|
#endif // BGFX_PLATFORM_H_HEADER_GUARD
|